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Posted

Propably the easiest way is to clone/fork the github repository, and save it localy on your computer. The next step is creating a new project in eclipse with the folder of the cloned repository as main directory. When you got that setup, you only need to refer it as a dependency in eclipse and in the gradle file!

 

Instead of saving a cloned repository, you can unpack the zipfile instead and do the same things as described above. Though updating the API is a bit less easier this way.

Projects:

Discontinued:

- N2ConfigAPI

- Meachanical Crafting Table

 

Latest:

- CollectionUtils

 

Coöperations:

- InGameConfigManager

Posted

If your mod requires another mod that embeds the RF API (e.g. CoFHCore, BuildCraft) or RF is an optional feature (i.e. you use

@Optional.Interface

to strip the interfaces when they're not present), you can put the API's source code in src/api/java (so you have src/api/java/cofh/api/CoFHAPIProps.java). This will compile your mod against these classes without including them in your mod's JAR.

 

If your mod is standalone, put the API in src/main/java instead. This will include the classes in your mod's JAR.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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