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Posted

So, I have a mod that sets player attributes stored in NBT blah, blah blah. Currently the NBT is updated every tick, but this seems like an incredible waste of resources. So, I want to just load it when the player logs in.

 

I have registered an onClientConnection event, but it fires before the player is created. How do I change this?

 

In the code below it wall always print to console, which I don't want it to do.

 

public class Login

@SubscribeEvent

public void onClientConnection(ClientConnectedToServerEvent event) {

EntityPlayer player = Minecraft.getMinecraft().thePlayer;

if(player != null)

player.addChatComponentMessage(new ChatComponentText("Hello!"));

else

System.out.println("The player hasn't been created yet.");

}

}

Posted

Ok, but what do I put above this to make it actually get called? It's not @SubscribeEvent as that crashes

 

public class Login

public void PlayerLoggedInEvent(EntityPlayer player){

player.addChatComponentMessage(new ChatComponentText("You joined"));

}

}

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