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Make texture on load [1.8.9]


Dijkstra

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I want to add lot metals to minecraft I want to make one ingot texture and them tint it for each metal, for ores i want to get even more complicated, for this I want to overlay the stone texture with an ore texture that has already been tinted, some ore I want to spawn in multiple dimension so for nether it would be netherrack overlay with ore texture, but i want this to stack overworld ore of the same time type (i do not mind if ore mind in the overworld then takes on the neterrack texture in nether.

 

I so what i would like know relay is there any easy to pass in image as texture and not a location to in the jar.

 

Also to make textures change depending on what dimension the player is in.

 

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This might be overkill, but here's a TextureAtlasSprite class I use to smash two textures together (and allows for colorization as well).  You should be able to make use of it for your ore blocks at least.  Colorization is a hue alteration on the HSV spectrum (retains the desired grayscale contrast better).

 

https://github.com/Draco18s/HarderStuff/blob/master/src/main/java/com/draco18s/hardlib/client/TextureAtlasDynamic.java

 

Do be aware that any loading problems don't have their errors handled nicely.  Vanilla's TextureAtlasSprite class will go "I couldn't find resource x:y" this class will just vomit a stack trace.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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