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Posted

I'm working on a extended player inventory. It's working fine, but the container on server side is not loaded because it's not called, so i need to send a packet from cilent( code is fired at cilent side ) to server.

Sorry if there are mistakes in my english

Posted

What do you need the container for? Why is the code being run from the client side?

 

In the handler for a client-to-server

IMessage

, use

MessageContext#getServerHandler

to get the sending player's

NetHandlerPlayServer

and then get the player from the

NetHandlerPlayServer#playerEntity

field.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Posted

I'm using the KeyTypedEvent to get notifyed if the inventory is opened( event is called on cilent side only ), than i'm opening the gui( GuiContainer ), but the container ( Container ) is not opened.

Sorry if there are mistakes in my english

Posted

Why are you replacing the inventory? You can use other events to enhance it.

 

What event?

 

Anyways, you need to send a packet to the server if you wish to do this.

 

I know:

 

I'm working on a extended player inventory. It's working fine, but the container on server side is not loaded because it's not called, so i need to send a packet from cilent( code is fired at cilent side ) to server.

Sorry if there are mistakes in my english

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