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[SOLVED][1.8] Shootable entity that heals living entities


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Posted

Thought that this would work

 

 

 

 

@Override

protected void onImpact(MovingObjectPosition movingobjectposition) {

        if (movingobjectposition.entityHit instanceof EntityLivingBase) {

EntityLivingBase entity= (EntityLivingBase)movingobjectposition.entityHit;

        entity.heal(4.0F);

        }

}

 

 

 

Sadly it didn't :(

Posted

Thought that this would work

 

 

 

 

@Override

protected void onImpact(MovingObjectPosition movingobjectposition) {

        if (movingobjectposition.entityHit instanceof EntityLivingBase) {

EntityLivingBase entity= (EntityLivingBase)movingobjectposition.entityHit;

        entity.heal(4.0F);

        }

}

 

 

 

Sadly it didn't :(

 

Look at the EntityArrow class, there is an example, when the arrow is burning and hits a entity, the entity will be set on fire just look at that and you'll understand.

"My Crew is World Wide." 「ヤング • エルトウ」

  • 1 month later...
Posted

 

 

@Override

protected void onImpact(MovingObjectPosition movingobjectposition) {

if (movingobjectposition.entityHit instanceof EntityLiving) {

 

        movingobjectposition.entityHit.setFire(seconds);

        }

}

 

 

Not even close, there are no methods that heals in that class

Posted

This and that my mod is crashing in multiplayer are the only things i need to know to make my mod finally finished. I do not have the time to learn java just to call this code.

 

Could you just show how please?

Posted

I tried this but did not work

 

 

 

  @Override

  protected void onImpact(MovingObjectPosition movingobjectposition) {

        if (movingobjectposition.entityHit instanceof EntityLivingBase) {

        EntityLivingBase entity= (EntityLivingBase)movingobjectposition.entityHit;

        entity.heal(4.0F);

        }

  }

 

Posted

There is no crash log, but i take the advice

 

 

 

  @Override

  protected void onImpact(MovingObjectPosition movingobjectposition) {

          if (movingobjectposition.entityHit != null)

          {

              if (movingobjectposition.entityHit instanceof EntityLivingBase) {

              EntityLivingBase entity= (EntityLivingBase)movingobjectposition.entityHit;

              entity.heal(4.0F);

              }

          }

  }

 

Posted

There is no crash log, but i take the advice

 

 

 

  @Override

  protected void onImpact(MovingObjectPosition movingobjectposition) {

          if (movingobjectposition.entityHit != null)

          {

              if (movingobjectposition.entityHit instanceof EntityLivingBase) {

              EntityLivingBase entity= (EntityLivingBase)movingobjectposition.entityHit;

              entity.heal(4.0F);

              }

          }

  }

 

 

Remove it, I realized diesieben is right and I missed a part. If your mod is crashing in mp only your proxies are probbly broken

Posted

I have worked hours with this mod and everything works :P except those two things. I really do not want to read my 400 page java book just to call this code :P

 

Yeah I need to look over my guis and see if have done something wrong with my proxies

 

I only need help with this healing projectile entity

Posted

Question tho - where exacly is your problem? Is it not healing or crashing?

 

@Override
protected void onImpact(MovingObjectPosition mop)
{
  if (mop != null)
  {
    if (mop.entityHit instanceof EntityLivingBase)
    {
      EntityLivingBase entity = (EntityLivingBase) mop.entityHit;
      entity.heal(4.0F);
    }
  }
}

 

This doesn't work?

 

1.7.10 is no longer supported by forge, you are on your own.

Posted

Both calling a method ;)

 

 

 

@Override

protected void onImpact(MovingObjectPosition movingobjectposition) {

      if (movingobjectposition.entityHit instanceof EntityLivingBase) {

      heal(movingobjectposition);

    }

}

 

public static void heal(MovingObjectPosition movingobjectposition) {

EntityLivingBase entity= (EntityLivingBase)movingobjectposition.entityHit;

    entity.heal(4.0F);

}

 

 

And simply just

 

 

@Override

protected void onImpact(MovingObjectPosition movingobjectposition) {

      if (movingobjectposition.entityHit instanceof EntityLivingBase) {

      EntityLivingBase entity= (EntityLivingBase)movingobjectposition.entityHit;

    entity.heal(4.0F);

    }

}

 

 

Does not heal a living entity

Posted

Instead of healing I do entity.setDead

I also downloaded the damage indicators mod.

Testing on zombies(although they are not "living")

 

I would clearly know if it works

Posted

Seems that sometimes when i shoot the entity, I get hit instead of what I aim at

 

 

package com.skyfir3.drugsnalcoholics.entity;

 

import io.netty.buffer.ByteBuf;

 

import java.util.List;

 

import net.minecraft.block.Block;

import net.minecraft.block.material.Material;

import net.minecraft.block.state.IBlockState;

import net.minecraft.enchantment.EnchantmentHelper;

import net.minecraft.entity.Entity;

import net.minecraft.entity.EntityLiving;

import net.minecraft.entity.EntityLivingBase;

import net.minecraft.entity.IProjectile;

import net.minecraft.entity.monster.EntityBlaze;

import net.minecraft.entity.monster.EntityEnderman;

import net.minecraft.entity.player.EntityPlayer;

import net.minecraft.entity.player.EntityPlayerMP;

import net.minecraft.entity.projectile.EntityThrowable;

import net.minecraft.nbt.NBTTagCompound;

import net.minecraft.network.play.server.S2BPacketChangeGameState;

import net.minecraft.util.AxisAlignedBB;

import net.minecraft.util.BlockPos;

import net.minecraft.util.DamageSource;

import net.minecraft.util.EntityDamageSourceIndirect;

import net.minecraft.util.EnumParticleTypes;

import net.minecraft.util.MathHelper;

import net.minecraft.util.MovingObjectPosition;

import net.minecraft.util.ResourceLocation;

import net.minecraft.util.Vec3;

import net.minecraft.world.World;

import net.minecraftforge.fml.common.registry.IEntityAdditionalSpawnData;

import net.minecraftforge.fml.relauncher.Side;

import net.minecraftforge.fml.relauncher.SideOnly;

 

public class EntityStimpak extends EntityThrowable implements IProjectile, IEntityAdditionalSpawnData

{

    private int xTile = -1;

    private int yTile = -1;

    private int zTile = -1;

    private Block inTile;

    private int inData;

    private boolean inGround;

    /** Seems to be some sort of timer for animating an arrow. */

    public int arrowShake;

    /** The owner of this arrow. */

    public Entity shootingEntity;

    private int ticksInGround;

    private int ticksInAir;

    private double damage = 0.0D;

    /** The amount of knockback an arrow applies when it hits a mob. */

    private int knockbackStrength;

 

    public EntityStimpak(World worldIn)

    {

        super(worldIn);

        this.renderDistanceWeight = 10.0D;

        this.setSize(0.5F, 0.5F);

    }

 

    public EntityStimpak(World worldIn, double x, double y, double z)

    {

        super(worldIn);

        this.renderDistanceWeight = 10.0D;

        this.setSize(0.5F, 0.5F);

        this.setPosition(x, y, z);

    }

 

    public EntityStimpak(World worldIn, EntityLivingBase shooter, EntityLivingBase p_i1755_3_, float p_i1755_4_, float p_i1755_5_)

    {

        super(worldIn);

        this.renderDistanceWeight = 10.0D;

        this.shootingEntity = shooter;

 

        this.posY = shooter.posY + (double)shooter.getEyeHeight() - 0.10000000149011612D;

        double d0 = p_i1755_3_.posX - shooter.posX;

        double d1 = p_i1755_3_.getEntityBoundingBox().minY + (double)(p_i1755_3_.height / 3.0F) - this.posY;

        double d2 = p_i1755_3_.posZ - shooter.posZ;

        double d3 = (double)MathHelper.sqrt_double(d0 * d0 + d2 * d2);

 

        if (d3 >= 1.0E-7D)

        {

            float f2 = (float)(Math.atan2(d2, d0) * 180.0D / Math.PI) - 90.0F;

            float f3 = (float)(-(Math.atan2(d1, d3) * 180.0D / Math.PI));

            double d4 = d0 / d3;

            double d5 = d2 / d3;

            this.setLocationAndAngles(shooter.posX + d4, this.posY, shooter.posZ + d5, f2, f3);

            float f4 = (float)(d3 * 0.20000000298023224D);

            this.setThrowableHeading(d0, d1 + (double)f4, d2, p_i1755_4_, p_i1755_5_);

        }

    }

 

    public EntityStimpak(World worldIn, EntityLivingBase shooter)

    {

        super(worldIn);

        this.renderDistanceWeight = 10.0D;

        this.shootingEntity = shooter;

 

        this.setSize(0.5F, 0.5F);

        this.setLocationAndAngles(shooter.posX, shooter.posY + (double)shooter.getEyeHeight(), shooter.posZ, shooter.rotationYaw, shooter.rotationPitch);

        this.posX -= (double)(MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * 0.16F);

        this.posY -= 0.10000000149011612D;

        this.posZ -= (double)(MathHelper.sin(this.rotationYaw / 180.0F * (float)Math.PI) * 0.16F);

        this.setPosition(this.posX, this.posY, this.posZ);

        this.motionX = (double)(-MathHelper.sin(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI));

        this.motionZ = (double)(MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI));

        this.motionY = (double)(-MathHelper.sin(this.rotationPitch / 180.0F * (float)Math.PI));

        this.setThrowableHeading(this.motionX, this.motionY, this.motionZ, 3.0F, 1.0F);

    }

 

    protected void entityInit()

    {

        this.dataWatcher.addObject(16, Byte.valueOf((byte)0));

    }

 

    /**

    * Similar to setArrowHeading, it's point the throwable entity to a x, y, z direction.

    * 

    * @param inaccuracy Higher means more error.

    */

    public void setThrowableHeading(double x, double y, double z, float velocity, float inaccuracy)

    {

        float f2 = MathHelper.sqrt_double(x * x + y * y + z * z);

        x /= (double)f2;

        y /= (double)f2;

        z /= (double)f2;

        x += this.rand.nextGaussian() * (double)(this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * (double)inaccuracy;

        y += this.rand.nextGaussian() * (double)(this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * (double)inaccuracy;

        z += this.rand.nextGaussian() * (double)(this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * (double)inaccuracy;

        x *= (double)velocity;

        y *= (double)velocity;

        z *= (double)velocity;

        this.motionX = x;

        this.motionY = y;

        this.motionZ = z;

        float f3 = MathHelper.sqrt_double(x * x + z * z);

        this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(x, z) * 180.0D / Math.PI);

        this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(y, (double)f3) * 180.0D / Math.PI);

        this.ticksInGround = 0;

    }

 

    @SideOnly(Side.CLIENT)

    public void func_180426_a(double p_180426_1_, double p_180426_3_, double p_180426_5_, float p_180426_7_, float p_180426_8_, int p_180426_9_, boolean p_180426_10_)

    {

        this.setPosition(p_180426_1_, p_180426_3_, p_180426_5_);

        this.setRotation(p_180426_7_, p_180426_8_);

    }

 

    /**

    * Sets the velocity to the args. Args: x, y, z

    */

    @SideOnly(Side.CLIENT)

    public void setVelocity(double x, double y, double z)

    {

        this.motionX = x;

        this.motionY = y;

        this.motionZ = z;

 

        if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F)

        {

            float f = MathHelper.sqrt_double(x * x + z * z);

            this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(x, z) * 180.0D / Math.PI);

            this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(y, (double)f) * 180.0D / Math.PI);

            this.prevRotationPitch = this.rotationPitch;

            this.prevRotationYaw = this.rotationYaw;

            this.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotationYaw, this.rotationPitch);

            this.ticksInGround = 0;

        }

    }

 

    /**

    * Called to update the entity's position/logic.

    */

    public void onUpdate()

    {

        super.onUpdate();

 

        if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F)

        {

            float f = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);

            this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);

            this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(this.motionY, (double)f) * 180.0D / Math.PI);

        }

 

        BlockPos blockpos = new BlockPos(this.xTile, this.yTile, this.zTile);

        IBlockState iblockstate = this.worldObj.getBlockState(blockpos);

        Block block = iblockstate.getBlock();

 

        if (block.getMaterial() != Material.air)

        {

            block.setBlockBoundsBasedOnState(this.worldObj, blockpos);

            AxisAlignedBB axisalignedbb = block.getCollisionBoundingBox(this.worldObj, blockpos, iblockstate);

 

            if (axisalignedbb != null && axisalignedbb.isVecInside(new Vec3(this.posX, this.posY, this.posZ)))

            {

                this.inGround = true;

            }

        }

 

        if (this.arrowShake > 0)

        {

            --this.arrowShake;

        }

 

        if (this.inGround)

        {

            int j = block.getMetaFromState(iblockstate);

 

            if (block == this.inTile && j == this.inData)

            {

                ++this.ticksInGround;

 

                if (this.ticksInGround >= 1200)

                {

                    this.setDead();

                }

            }

            else

            {

                this.inGround = false;

                this.motionX *= (double)(this.rand.nextFloat() * 0.2F);

                this.motionY *= (double)(this.rand.nextFloat() * 0.2F);

                this.motionZ *= (double)(this.rand.nextFloat() * 0.2F);

                this.ticksInGround = 0;

                this.ticksInAir = 0;

            }

        }

        else

        {

            ++this.ticksInAir;

            Vec3 vec31 = new Vec3(this.posX, this.posY, this.posZ);

            Vec3 vec3 = new Vec3(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);

            MovingObjectPosition movingobjectposition = this.worldObj.rayTraceBlocks(vec31, vec3, false, true, false);

            vec31 = new Vec3(this.posX, this.posY, this.posZ);

            vec3 = new Vec3(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);

 

            if (movingobjectposition != null)

            {

                vec3 = new Vec3(movingobjectposition.hitVec.xCoord, movingobjectposition.hitVec.yCoord, movingobjectposition.hitVec.zCoord);

            }

 

            Entity entity = null;

            List list = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.getEntityBoundingBox().addCoord(this.motionX, this.motionY, this.motionZ).expand(1.0D, 1.0D, 1.0D));

            double d0 = 0.0D;

            int i;

            float f1;

 

            for (i = 0; i < list.size(); ++i)

            {

                Entity entity1 = (Entity)list.get(i);

 

                if (entity1.canBeCollidedWith() && (entity1 != this.shootingEntity || this.ticksInAir >= 5))

                {

                    f1 = 0.3F;

                    AxisAlignedBB axisalignedbb1 = entity1.getEntityBoundingBox().expand((double)f1, (double)f1, (double)f1);

                    MovingObjectPosition movingobjectposition1 = axisalignedbb1.calculateIntercept(vec31, vec3);

 

                    if (movingobjectposition1 != null)

                    {

                        double d1 = vec31.distanceTo(movingobjectposition1.hitVec);

 

                        if (d1 < d0 || d0 == 0.0D)

                        {

                            entity = entity1;

                            d0 = d1;

                        }

                    }

                }

            }

 

            if (entity != null)

            {

                movingobjectposition = new MovingObjectPosition(entity);

            }

 

            if (movingobjectposition != null && movingobjectposition.entityHit != null && movingobjectposition.entityHit instanceof EntityPlayer)

            {

                EntityPlayer entityplayer = (EntityPlayer)movingobjectposition.entityHit;

 

                if (entityplayer.capabilities.disableDamage || this.shootingEntity instanceof EntityPlayer && !((EntityPlayer)this.shootingEntity).canAttackPlayer(entityplayer))

                {

                    movingobjectposition = null;

                }

            }

 

            float f2;

            float f3;

            float f4;

 

            if (movingobjectposition != null)

            {

                if (movingobjectposition.entityHit != null)

                {

                    f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ);

                    int k = MathHelper.ceiling_double_int((double)f2 * this.damage);

 

                    if (this.getIsCritical())

                    {

                        k += this.rand.nextInt(k / 2 + 2);

                    }

 

                    DamageSource damagesource;

 

                    if (this.shootingEntity == null)

                    {

                        damagesource = this.causeArrowDamage(this, this);

                    }

                    else

                    {

                        damagesource = this.causeArrowDamage(this, this.shootingEntity);

                    }

 

                    if (this.isBurning() && !(movingobjectposition.entityHit instanceof EntityEnderman))

                    {

                        movingobjectposition.entityHit.setFire(5);

                    }

 

                    if (movingobjectposition.entityHit.attackEntityFrom(damagesource, (float)k))

                    {

                        if (movingobjectposition.entityHit instanceof EntityLivingBase)

                        {

                            EntityLivingBase entitylivingbase = (EntityLivingBase)movingobjectposition.entityHit;

 

                            if (!this.worldObj.isRemote)

                            {

                                entitylivingbase.setArrowCountInEntity(entitylivingbase.getArrowCountInEntity() + 1);

                            }

 

                            if (this.knockbackStrength > 0)

                            {

                                f4 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);

 

                                if (f4 > 0.0F)

                                {

                                    movingobjectposition.entityHit.addVelocity(this.motionX * (double)this.knockbackStrength * 0.6000000238418579D / (double)f4, 0.1D, this.motionZ * (double)this.knockbackStrength * 0.6000000238418579D / (double)f4);

                                }

                            }

 

                            if (this.shootingEntity instanceof EntityLivingBase)

                            {

                                EnchantmentHelper.func_151384_a(entitylivingbase, this.shootingEntity);

                                EnchantmentHelper.func_151385_b((EntityLivingBase)this.shootingEntity, entitylivingbase);

                            }

 

                            if (this.shootingEntity != null && movingobjectposition.entityHit != this.shootingEntity && movingobjectposition.entityHit instanceof EntityPlayer && this.shootingEntity instanceof EntityPlayerMP)

                            {

                                ((EntityPlayerMP)this.shootingEntity).playerNetServerHandler.sendPacket(new S2BPacketChangeGameState(6, 0.0F));

                            }

                        }

 

                        if (!(movingobjectposition.entityHit instanceof EntityEnderman))

                        {

                            this.setDead();

                        }

                    }

                    else

                    {

                        this.motionX *= -0.10000000149011612D;

                        this.motionY *= -0.10000000149011612D;

                        this.motionZ *= -0.10000000149011612D;

                        this.rotationYaw += 180.0F;

                        this.prevRotationYaw += 180.0F;

                        this.ticksInAir = 0;

                    }

                }

                else

                {

                    BlockPos blockpos1 = movingobjectposition.getBlockPos();

                    this.xTile = blockpos1.getX();

                    this.yTile = blockpos1.getY();

                    this.zTile = blockpos1.getZ();

                    iblockstate = this.worldObj.getBlockState(blockpos1);

                    this.inTile = iblockstate.getBlock();

                    this.inData = this.inTile.getMetaFromState(iblockstate);

                    this.motionX = (double)((float)(movingobjectposition.hitVec.xCoord - this.posX));

                    this.motionY = (double)((float)(movingobjectposition.hitVec.yCoord - this.posY));

                    this.motionZ = (double)((float)(movingobjectposition.hitVec.zCoord - this.posZ));

                    f3 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ);

                    this.posX -= this.motionX / (double)f3 * 0.05000000074505806D;

                    this.posY -= this.motionY / (double)f3 * 0.05000000074505806D;

                    this.posZ -= this.motionZ / (double)f3 * 0.05000000074505806D;

                    this.inGround = true;

                    this.arrowShake = 7;

                    this.setIsCritical(false);

 

                    if (this.inTile.getMaterial() != Material.air)

                    {

                        this.inTile.onEntityCollidedWithBlock(this.worldObj, blockpos1, iblockstate, this);

                    }

                }

            }

 

            if (this.getIsCritical())

            {

                for (i = 0; i < 4; ++i)

                {

                    this.worldObj.spawnParticle(EnumParticleTypes.CRIT, this.posX + this.motionX * (double)i / 4.0D, this.posY + this.motionY * (double)i / 4.0D, this.posZ + this.motionZ * (double)i / 4.0D, -this.motionX, -this.motionY + 0.2D, -this.motionZ, new int[0]);

                }

            }

 

            this.posX += this.motionX;

            this.posY += this.motionY;

            this.posZ += this.motionZ;

            f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);

            this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);

 

            for (this.rotationPitch = (float)(Math.atan2(this.motionY, (double)f2) * 180.0D / Math.PI); this.rotationPitch - this.prevRotationPitch < -180.0F; this.prevRotationPitch -= 360.0F)

            {

                ;

            }

 

            while (this.rotationPitch - this.prevRotationPitch >= 180.0F)

            {

                this.prevRotationPitch += 360.0F;

            }

 

            while (this.rotationYaw - this.prevRotationYaw < -180.0F)

            {

                this.prevRotationYaw -= 360.0F;

            }

 

            while (this.rotationYaw - this.prevRotationYaw >= 180.0F)

            {

                this.prevRotationYaw += 360.0F;

            }

 

            this.rotationPitch = this.prevRotationPitch + (this.rotationPitch - this.prevRotationPitch) * 0.2F;

            this.rotationYaw = this.prevRotationYaw + (this.rotationYaw - this.prevRotationYaw) * 0.2F;

            f3 = 0.99F;

            f1 = 0.05F;

 

            if (this.isInWater())

            {

                for (int l = 0; l < 4; ++l)

                {

                    f4 = 0.25F;

                    this.worldObj.spawnParticle(EnumParticleTypes.WATER_BUBBLE, this.posX - this.motionX * (double)f4, this.posY - this.motionY * (double)f4, this.posZ - this.motionZ * (double)f4, this.motionX, this.motionY, this.motionZ, new int[0]);

                }

 

                f3 = 0.6F;

            }

 

            if (this.isWet())

            {

                this.extinguish();

            }

 

            this.motionX *= (double)f3;

            this.motionY *= (double)f3;

            this.motionZ *= (double)f3;

            this.motionY -= (double)f1;

            this.setPosition(this.posX, this.posY, this.posZ);

            this.doBlockCollisions();

        }

 

        if(this.inGround) {

            this.setDead();

        }

    }

 

    /**

    * (abstract) Protected helper method to write subclass entity data to NBT.

    */

    public void writeEntityToNBT(NBTTagCompound tagCompound)

    {

        tagCompound.setShort("xTile", (short)this.xTile);

        tagCompound.setShort("yTile", (short)this.yTile);

        tagCompound.setShort("zTile", (short)this.zTile);

        tagCompound.setShort("life", (short)this.ticksInGround);

        ResourceLocation resourcelocation = (ResourceLocation)Block.blockRegistry.getNameForObject(this.inTile);

        tagCompound.setString("inTile", resourcelocation == null ? "" : resourcelocation.toString());

        tagCompound.setByte("inData", (byte)this.inData);

        tagCompound.setByte("shake", (byte)this.arrowShake);

        tagCompound.setByte("inGround", (byte)(this.inGround ? 1 : 0));

        tagCompound.setDouble("damage", this.damage);

    }

 

    /**

    * (abstract) Protected helper method to read subclass entity data from NBT.

    */

    public void readEntityFromNBT(NBTTagCompound tagCompund)

    {

        this.xTile = tagCompund.getShort("xTile");

        this.yTile = tagCompund.getShort("yTile");

        this.zTile = tagCompund.getShort("zTile");

        this.ticksInGround = tagCompund.getShort("life");

 

        if (tagCompund.hasKey("inTile", 8))

        {

            this.inTile = Block.getBlockFromName(tagCompund.getString("inTile"));

        }

        else

        {

            this.inTile = Block.getBlockById(tagCompund.getByte("inTile") & 255);

        }

 

        this.inData = tagCompund.getByte("inData") & 255;

        this.arrowShake = tagCompund.getByte("shake") & 255;

        this.inGround = tagCompund.getByte("inGround") == 1;

 

        if (tagCompund.hasKey("damage", 99))

        {

            this.damage = tagCompund.getDouble("damage");

        }

    }

 

    /**

    * returns if this entity triggers Block.onEntityWalking on the blocks they walk on. used for spiders and wolves to

    * prevent them from trampling crops

    */

    protected boolean canTriggerWalking()

    {

        return false;

    }

 

    public void setDamage(double p_70239_1_)

    {

        this.damage = p_70239_1_;

    }

 

    public double getDamage()

    {

        return this.damage;

    }

 

    /**

    * Sets the amount of knockback the arrow applies when it hits a mob.

    */

    public void setKnockbackStrength(int p_70240_1_)

    {

        this.knockbackStrength = p_70240_1_;

    }

 

    /**

    * If returns false, the item will not inflict any damage against entities.

    */

    public boolean canAttackWithItem()

    {

        return false;

    }

 

    /**

    * Whether the arrow has a stream of critical hit particles flying behind it.

    */

    public void setIsCritical(boolean p_70243_1_)

    {

        byte b0 = this.dataWatcher.getWatchableObjectByte(16);

 

        if (p_70243_1_)

        {

            this.dataWatcher.updateObject(16, Byte.valueOf((byte)(b0 | 1)));

        }

        else

        {

            this.dataWatcher.updateObject(16, Byte.valueOf((byte)(b0 & -2)));

        }

    }

 

    /**

    * Whether the arrow has a stream of critical hit particles flying behind it.

    */

    public boolean getIsCritical()

    {

        byte b0 = this.dataWatcher.getWatchableObjectByte(16);

        return (b0 & 1) != 0;

    }

 

 

    /**

    * returns EntityDamageSourceIndirect of an arrow

    */

    public static DamageSource causeArrowDamage(EntityStimpak arrow, Entity p_76353_1_)

    {

        return (new EntityDamageSourceIndirect("arrow", arrow, p_76353_1_)).setProjectile();

    }

 

 

@Override

public void writeSpawnData(ByteBuf buffer) {

buffer.writeInt(shootingEntity != null ? shootingEntity.getEntityId() : -1);

}

 

@Override

public void readSpawnData(ByteBuf buffer) {

Entity shooter = worldObj.getEntityByID(buffer.readInt());

if (shooter instanceof EntityLivingBase) {

shootingEntity = (EntityLivingBase) shooter;

}

}

 

@Override

protected void onImpact(MovingObjectPosition movingobjectposition) {

      if (movingobjectposition.entityHit instanceof EntityLivingBase) {

      heal(movingobjectposition);

    }

}

 

public void heal(MovingObjectPosition movingobjectposition){

      EntityLivingBase entity= (EntityLivingBase)movingobjectposition.entityHit;

    entity.heal(10.0F);

}

}

 

 

Posted

I did some testing and it did heal, but only sometimes. When I movingobjectposition.entityHit.setFire, I was buring sometimes when I launched the entity. Guess this entity hits me first

Posted

Solved!

 

 

 

@Override

protected void onImpact(MovingObjectPosition movingobjectposition) {

if (movingobjectposition.entityHit instanceof EntityLivingBase) {

if (movingobjectposition.entityHit != this.shootingEntity || this.ticksInAir >= 5) {

      heal(movingobjectposition);

    }

    }

}

 

public void heal(MovingObjectPosition movingobjectposition){

      EntityLivingBase entity= (EntityLivingBase)movingobjectposition.entityHit;

    entity.heal(10.0F);

}

 

 

 

(edited)

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