lynchiem Posted February 5, 2016 Posted February 5, 2016 I am currently writing my first mod, and having a blast doing so, but I have a question I am hoping one of you kind folk might be able to help me out with. I am quite familiar with NBT and saving data against items, but I am reaching a point where I need to start saving data about the world itself, not relating to any given item or entity. Now I could obviously just use standard I/O libraries to serialize the data to disk (and read on load), but I am assuming there are cleaner more standard ways to handle data within the Minecraft/Forge framework. As an example of the type of data I would like to store: I generate dungeons, and would like to maintain a list of known dungeon coordinates so that I can tightly control the distribution and progression of the dungeons. I also plan to introduce boss monsters, and would like to store a "last killed" time to prevent over farming. I would also like to introduce various world "achievements" where if anyone on a server completes a certain task, it unlocks new adventures for everyone on the server. So I need to store which tasks have been completed. Hope this makes sense. I don't need specifics on how to pull of each of the listed items, just a general guideline on how best to store world-level data. Quote
lynchiem Posted February 5, 2016 Author Posted February 5, 2016 Thank you very much for the response and the example Quote
Failender Posted February 5, 2016 Posted February 5, 2016 So when is writeToNBT getting called? I would expect it to be when the game gets safed to disk, but I got a sysout that is never shown sadly Quote
Ernio Posted February 5, 2016 Posted February 5, 2016 loading and saving is manual - look at static method at end of file in example (Questology). Quote 1.7.10 is no longer supported by forge, you are on your own.
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