Posted February 7, 20169 yr I am wondering if the mcmod.info file still works with 1.8.9 version of forge, or with intellij. What brings me to this question is once I switched from 1.7.10 it seamed stop working and doing everything that I can to get it to work but it doesn't seem to be doing the trick. Now before you post this link, http://www.minecraftforge.net/forum/index.php?topic=21354.0, and say follow it I would like to say that I have several times exactly and it has not worked or fixed the issue. Here is my build.gradle if it will help, and the mcmod.info if for some reason the format of it changed and I did not know. // For those who want the bleeding edge buildscript { repositories { jcenter() maven { name = "forge" url = "http://files.minecraftforge.net/maven" } } dependencies { classpath 'net.minecraftforge.gradle:ForgeGradle:2.1-SNAPSHOT' } } apply plugin: 'net.minecraftforge.gradle.forge' /* // for people who want stable - not yet functional for MC 1.8.8 - we require the forgegradle 2.1 snapshot plugins { id "net.minecraftforge.gradle.forge" version "2.0.2" } */ version = "1.0.0" group= "com.leo.remnant" // http://maven.apache.org/guides/mini/guide-naming-conventions.html archivesBaseName = "remna" minecraft { version = "1.8.9-11.15.1.1722" runDir = "run" // the mappings can be changed at any time, and must be in the following format. // snapshot_YYYYMMDD snapshot are built nightly. // stable_# stables are built at the discretion of the MCP team. // Use non-default mappings at your own risk. they may not allways work. // simply re-run your setup task after changing the mappings to update your workspace. mappings = "stable_20" // makeObfSourceJar = false // an Srg named sources jar is made by default. uncomment this to disable. } dependencies { // you may put jars on which you depend on in ./libs // or you may define them like so.. //compile "some.group:artifact:version:classifier" //compile "some.group:artifact:version" // real examples //compile 'com.mod-buildcraft:buildcraft:6.0.8:dev' // adds buildcraft to the dev env //compile 'com.googlecode.efficient-java-matrix-library:ejml:0.24' // adds ejml to the dev env // the 'provided' configuration is for optional dependencies that exist at compile-time but might not at runtime. //provided 'com.mod-buildcraft:buildcraft:6.0.8:dev' // the deobf configurations: 'deobfCompile' and 'deobfProvided' are the same as the normal compile and provided, // except that these dependencies get remapped to your current MCP mappings //deobfCompile 'com.mod-buildcraft:buildcraft:6.0.8:dev' //deobfProvided 'com.mod-buildcraft:buildcraft:6.0.8:dev' // for more info... // http://www.gradle.org/docs/current/userguide/artifact_dependencies_tutorial.html // http://www.gradle.org/docs/current/userguide/dependency_management.html } processResources { // this will ensure that this task is redone when the versions change. inputs.property "version", project.version inputs.property "mcversion", project.minecraft.version // replace stuff in mcmod.info, nothing else from(sourceSets.main.resources.srcDirs) { include 'mcmod.info' // replace version and mcversion expand 'version':project.version, 'mcversion':project.minecraft.version } // copy everything else, thats not the mcmod.info from(sourceSets.main.resources.srcDirs) { exclude 'mcmod.info' } } idea { module { inheritOutputDirs = true } } /*[ { "modid": "remnant", "name": "Remnant(Dust)", "description": "A mod Based on Roster Teeths Show RWBY and dust.", "version": "1.0.0", "credits": "To Roster Teath", "logoFile": "", "mcversion": "1.8.9", "url": "", "updateUrl": "", "authors": ["Leo"], "parent":"", "screenshots": [], "dependencies": [""] } ]*/ ~SureShotM/Leo~ gaming coding all around fun!
February 7, 20169 yr I am wondering if the mcmod.info file still works with 1.8.9 version of forge, or with intellij. What brings me to this question is once I switched from 1.7.10 it seamed stop working and doing everything that I can to get it to work but it doesn't seem to be doing the trick. Now before you post this link, http://www.minecraftforge.net/forum/index.php?topic=21354.0, and say follow it I would like to say that I have several times exactly and it has not worked or fixed the issue. Here is my build.gradle if it will help, and the mcmod.info if for some reason the format of it changed and I did not know. // For those who want the bleeding edge buildscript { repositories { jcenter() maven { name = "forge" url = "http://files.minecraftforge.net/maven" } } dependencies { classpath 'net.minecraftforge.gradle:ForgeGradle:2.1-SNAPSHOT' } } apply plugin: 'net.minecraftforge.gradle.forge' /* // for people who want stable - not yet functional for MC 1.8.8 - we require the forgegradle 2.1 snapshot plugins { id "net.minecraftforge.gradle.forge" version "2.0.2" } */ version = "1.0.0" group= "com.leo.remnant" // http://maven.apache.org/guides/mini/guide-naming-conventions.html archivesBaseName = "remna" minecraft { version = "1.8.9-11.15.1.1722" runDir = "run" // the mappings can be changed at any time, and must be in the following format. // snapshot_YYYYMMDD snapshot are built nightly. // stable_# stables are built at the discretion of the MCP team. // Use non-default mappings at your own risk. they may not allways work. // simply re-run your setup task after changing the mappings to update your workspace. mappings = "stable_20" // makeObfSourceJar = false // an Srg named sources jar is made by default. uncomment this to disable. } dependencies { // you may put jars on which you depend on in ./libs // or you may define them like so.. //compile "some.group:artifact:version:classifier" //compile "some.group:artifact:version" // real examples //compile 'com.mod-buildcraft:buildcraft:6.0.8:dev' // adds buildcraft to the dev env //compile 'com.googlecode.efficient-java-matrix-library:ejml:0.24' // adds ejml to the dev env // the 'provided' configuration is for optional dependencies that exist at compile-time but might not at runtime. //provided 'com.mod-buildcraft:buildcraft:6.0.8:dev' // the deobf configurations: 'deobfCompile' and 'deobfProvided' are the same as the normal compile and provided, // except that these dependencies get remapped to your current MCP mappings //deobfCompile 'com.mod-buildcraft:buildcraft:6.0.8:dev' //deobfProvided 'com.mod-buildcraft:buildcraft:6.0.8:dev' // for more info... // http://www.gradle.org/docs/current/userguide/artifact_dependencies_tutorial.html // http://www.gradle.org/docs/current/userguide/dependency_management.html } processResources { // this will ensure that this task is redone when the versions change. inputs.property "version", project.version inputs.property "mcversion", project.minecraft.version // replace stuff in mcmod.info, nothing else from(sourceSets.main.resources.srcDirs) { include 'mcmod.info' // replace version and mcversion expand 'version':project.version, 'mcversion':project.minecraft.version } // copy everything else, thats not the mcmod.info from(sourceSets.main.resources.srcDirs) { exclude 'mcmod.info' } } idea { module { inheritOutputDirs = true } } /*[ { "modid": "remnant", "name": "Remnant(Dust)", "description": "A mod Based on Roster Teeths Show RWBY and dust.", "version": "1.0.0", "credits": "To Roster Teath", "logoFile": "", "mcversion": "1.8.9", "url": "", "updateUrl": "", "authors": ["Leo"], "parent":"", "screenshots": [], "dependencies": [""] } ]*/ i read a tutorial about that in 1.8 and i found out that you can add this to your preInit in your main mod file and then it should work. you can add more things if you want just use this line metadata.// and then select something here is the code: /** * Mod Information */ ModMetadata metadata = e.getModMetadata(); metadata.autogenerated = false; metadata.name = //Mod name; metadata.description = //Description; metadata.credits = //credits, author; metadata.logoFile = "assets/modid/..."; metadata.url = //here url; /** ------------------------------------------------------------------------------ **/ "My Crew is World Wide." 「ヤング • エルトウ」
February 7, 20169 yr Author wow okay really all of that in the preinit sounds like it defeats the point of the mcmod.info, either way thank you. If there is any other way please post here. ~SureShotM/Leo~ gaming coding all around fun!
February 8, 20169 yr Author Don't know what I did but I fixed it. ~SureShotM/Leo~ gaming coding all around fun!
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