Jump to content

Recommended Posts

Posted

I'm trying to replace a block when it's right-clicked with a certain item and arranged in a certain structure. Multiple structures are possible, resulting in different block replacements. I'm doing this by setting a variable depending on the structure built around the block. The variable is then passed to the "assemble" method, which contains a switch for the variable. The variable is a string called "setup". I also print "setup" to the log, which always returns the correct result for the structure. However, the block always changes into the block for the structure "Generator".

/**
     * Called upon block activation (right click on the block.)
     */
    public boolean onBlockActivated(World p_149727_1_, int p_149727_2_, int p_149727_3_, int p_149727_4_, EntityPlayer p_149727_5_, int p_149727_6_, float p_149727_7_, float p_149727_8_, float p_149727_9_)
    {
    	SCExtendedPlayer props = SCExtendedPlayer.get(p_149727_5_);
    	String setup = "Machine";//The default setup value

    	//Charger Setup - The comparation blocks
    	if ((p_149727_1_.getBlock(p_149727_2_ + 1, p_149727_3_, p_149727_4_ + 1) == SCBlocks.CompositeVintryteBlock) && (p_149727_1_.getBlock(p_149727_2_ + 1, p_149727_3_, p_149727_4_) == SCBlocks.VintryteBlock) && (p_149727_1_.getBlock(p_149727_2_ - 1, p_149727_3_, p_149727_4_ + 1) == SCBlocks.CompositeVintryteBlock) && (p_149727_1_.getBlock(p_149727_2_ - 1, p_149727_3_, p_149727_4_) == SCBlocks.VintryteBlock) && (p_149727_1_.getBlock(p_149727_2_, p_149727_3_, p_149727_4_ + 1) == SCBlocks.VintryteBlock) && (p_149727_1_.getBlock(p_149727_2_ - 1, p_149727_3_, p_149727_4_ - 1) == SCBlocks.CompositeVintryteBlock) && (p_149727_1_.getBlock(p_149727_2_, p_149727_3_, p_149727_4_ - 1) == SCBlocks.VintryteBlock) && (p_149727_1_.getBlock(p_149727_2_ + 1, p_149727_3_, p_149727_4_ - 1) == SCBlocks.CompositeVintryteBlock)){
    		setup = "Charger";
    	}
    	//Generator Setup
    	if ((p_149727_1_.getBlock(p_149727_2_ + 1, p_149727_3_ - 1, p_149727_4_ + 1) == SCBlocks.CompositeVintryteBlock) && (p_149727_1_.getBlock(p_149727_2_ + 1, p_149727_3_ - 1, p_149727_4_) == SCBlocks.VintryteBlock) && (p_149727_1_.getBlock(p_149727_2_, p_149727_3_ - 1, p_149727_4_ + 1) == Blocks.air)  && (p_149727_1_.getBlock(p_149727_2_, p_149727_3_ - 1, p_149727_4_ - 1) == Blocks.air) && (p_149727_1_.getBlock(p_149727_2_ - 1, p_149727_3_ - 1, p_149727_4_ + 1) == SCBlocks.CompositeVintryteBlock) && (p_149727_1_.getBlock(p_149727_2_ - 1, p_149727_3_ - 1, p_149727_4_) == SCBlocks.VintryteBlock) && (p_149727_1_.getBlock(p_149727_2_, p_149727_3_ - 1, p_149727_4_) == SCBlocks.VintryteGenerator) && (p_149727_1_.getBlock(p_149727_2_ - 1, p_149727_3_ - 1, p_149727_4_ - 1) == SCBlocks.CompositeVintryteBlock) && (p_149727_1_.getBlock(p_149727_2_ + 1, p_149727_3_ - 1, p_149727_4_ - 1) == SCBlocks.CompositeVintryteBlock)){
    		setup = "Generator";
    	}
    	//Generator Setup
    	if ((p_149727_1_.getBlock(p_149727_2_ + 1, p_149727_3_ - 1, p_149727_4_ + 1) == SCBlocks.CompositeVintryteBlock) && (p_149727_1_.getBlock(p_149727_2_ + 1, p_149727_3_ - 1, p_149727_4_) == Blocks.air) && (p_149727_1_.getBlock(p_149727_2_, p_149727_3_ - 1, p_149727_4_ + 1) == SCBlocks.VintryteBlock)  && (p_149727_1_.getBlock(p_149727_2_, p_149727_3_ - 1, p_149727_4_ - 1) == SCBlocks.VintryteBlock) && (p_149727_1_.getBlock(p_149727_2_ - 1, p_149727_3_ - 1, p_149727_4_ + 1) == SCBlocks.CompositeVintryteBlock) && (p_149727_1_.getBlock(p_149727_2_ - 1, p_149727_3_ - 1, p_149727_4_) == Blocks.air) && (p_149727_1_.getBlock(p_149727_2_, p_149727_3_ - 1, p_149727_4_) == SCBlocks.VintryteGenerator) && (p_149727_1_.getBlock(p_149727_2_ - 1, p_149727_3_ - 1, p_149727_4_ - 1) == SCBlocks.CompositeVintryteBlock) && (p_149727_1_.getBlock(p_149727_2_ + 1, p_149727_3_ - 1, p_149727_4_ - 1) == SCBlocks.CompositeVintryteBlock)){
    		setup = "Generator";
    	}
    	//Coil Setup
    	if ((p_149727_1_.getBlock(p_149727_2_, p_149727_3_ - 1, p_149727_4_) == SCBlocks.VintryteCoil) && (p_149727_1_.getBlock(p_149727_2_, p_149727_3_ - 2, p_149727_4_) == SCBlocks.VintryteCoil) && (p_149727_1_.getBlock(p_149727_2_, p_149727_3_ - 3, p_149727_4_) == SCBlocks.VintryteCoil)){
    		setup = "Coil";
    	}
    	if (setup.equals("Machine")){
    		p_149727_1_.setBlock(p_149727_2_, p_149727_3_, p_149727_4_, SCBlocks.VintryteMachine);
    	}
    	ModMainClass.log.info(setup);//Logging "setup"
    	if (p_149727_5_.inventory.getCurrentItem() != null)//Checking for the correct item, after checking if the player is holding an item
    	{   
    		Item item = p_149727_5_.inventory.getCurrentItem().getItem();
    		if(item == SCItems.VintryteControllerT1){    	
			if(((ItemVintryteControllerT1) item).mode == "Assemble")//Checking the item mode
			{
				assemble(p_149727_1_, p_149727_2_, p_149727_3_, p_149727_4_, p_149727_5_, setup);//Calling "assemble", passing the world, the coordinates, the player and the setup
			}
    		}
    		if(item == SCItems.VintryteControllerT2){    	
			if(((ItemVintryteControllerT2) item).mode == "Assemble")
			{
				assemble(p_149727_1_, p_149727_2_, p_149727_3_, p_149727_4_, p_149727_5_, setup);
			}
    		}
    		if(item == SCItems.VintryteControllerT3){    	
			if(((ItemVintryteControllerT3) item).mode == "Assemble")
			{
				assemble(p_149727_1_, p_149727_2_, p_149727_3_, p_149727_4_, p_149727_5_, setup);
			}
    		}
    	}

	if (p_149727_1_.isRemote)
	{
		return true;
	} else {
		return false;
	}
}
    
    void assemble(World p_149727_1_, int p_149727_2_, int p_149727_3_, int p_149727_4_, EntityPlayer p_149727_5_, String setup){//The "assemble" method
    	switch(setup) {
    		case "Machine":
    			p_149727_1_.setBlock(p_149727_2_, p_149727_3_, p_149727_4_, SCBlocks.VintryteMachine);
    		case "Charger":
    			p_149727_1_.setBlock(p_149727_2_, p_149727_3_, p_149727_4_, SCBlocks.VintryteCharger);
    			p_149727_1_.playSoundAtEntity(p_149727_5_, "sctechmod:assemble", 1.0F, 1.0F);
    		case "Coil":
    			p_149727_1_.setBlock(p_149727_2_, p_149727_3_, p_149727_4_, SCBlocks.VintryteCoilCore);
    			p_149727_1_.playSoundAtEntity(p_149727_5_, "sctechmod:assemble", 1.0F, 1.0F);
    		case "Generator":
    			p_149727_1_.setBlock(p_149727_2_, p_149727_3_, p_149727_4_, SCBlocks.VintryteGeneratorCore);//What always happens, no matter the setup
    			p_149727_1_.playSoundAtEntity(p_149727_5_, "sctechmod:assemble", 1.0F, 1.0F);
    		default:
    	}
    }

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.