Jump to content

Position/Motion and Rotation Buggy Since 1.4.5


micdoodle8

Recommended Posts

Since updating my mod to 1.4.5, motion and rotation is very choppy, studdering to the correct angle and position. Has anyone else noticed this? Vanilla entities don't seem to be affected, although the code doesn't appear to have changed (from a quick looks through).

 

Thanks.

 

Yes, Today I added 3d rendering and animation to one of my mods that had a projectile. It tumbles in flight, and I quickly noticed choppy animation that wasn't present in earlier mods doing similar things.

 

I corrected many of the issues by using a datawatcher, it seems to update at a much smoother rate than it's NBT data. I am unsure why.

 

Motion itself isn't too bad, unless your lagging, but the rotation was a problem, almost rubber-banding effect.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.