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Hi bros,

 

 

 

I created a new bow and a new arrow. The item works perfectly etc. But when I'm using my arrow, this one spawn on me.

+ My bow is using my arrows, but it need to have at least 1 minecraft arrow in the Inventory.

 

My Bow class:

 

package Bows;

 

import TheMod.Main;

import net.minecraft.client.Minecraft;

import net.minecraft.client.resources.model.ModelBakery;

import net.minecraft.client.resources.model.ModelResourceLocation;

import net.minecraft.enchantment.Enchantment;

import net.minecraft.enchantment.EnchantmentHelper;

import net.minecraft.entity.player.EntityPlayer;

import net.minecraft.item.Item;

import net.minecraft.item.ItemBow;

import net.minecraft.item.ItemStack;

import net.minecraft.stats.StatList;

import net.minecraft.world.World;

import net.minecraftforge.fml.common.registry.GameRegistry;

import net.minecraftforge.fml.relauncher.Side;

import net.minecraftforge.fml.relauncher.SideOnly;

 

public class TheModTitaniteBow extends ItemBow {

 

    //public static final String[] bowPullIconNameArray = new String[] {"pulling_0", "pulling_1", "pulling_2"};

 

    public TheModTitaniteBow(String name) {

        super();

    this.setUnlocalizedName(name);

    this.setCreativeTab(Main.tabTheMod);

    this.setMaxDamage(678);

        GameRegistry.registerItem(this, name);

 

}

public void RegisterRenderer(String modelName)

{

System.out.println("REGISTERING ITEM RENDERER: " + modelName);

 

Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(this, 0, new ModelResourceLocation(Main.MODID+":"+modelName, "inventory"));

}

 

@Override

public ModelResourceLocation getModel(ItemStack stack, EntityPlayer player, int useRemaining)  {

ModelResourceLocation mrl = new ModelResourceLocation("tm:titanite_bow");

 

if(player.getItemInUse() != null) {

if(useRemaining >= 18) {

mrl = new ModelResourceLocation("tm:titanite_bow_pull2", "inventory");

} else if(useRemaining > 13) {

mrl = new ModelResourceLocation("tm:titanite_bow_pull1", "inventory");

} else if(useRemaining > 0) {

mrl = new ModelResourceLocation("tm:titanite_bow_pull0", "inventory");

}

}

 

return mrl;

}

    @SideOnly(Side.CLIENT)

    public void initModel() {

        ModelResourceLocation titanitepull2 = new ModelResourceLocation("tm:titanite_bow_pull2", "inventory");

        ModelResourceLocation titanitepull1 = new ModelResourceLocation("tm:titanite_bow_pull1", "inventory");

        ModelResourceLocation titanitepull0 = new ModelResourceLocation("tm:titanite_bow_pull0", "inventory");

 

 

        ModelBakery.registerItemVariants(Main.Titanite_Bow, titanitepull2, titanitepull1, titanitepull0);

    }

 

 

public void onPlayerStoppedUsing(ItemStack stack, World worldIn, EntityPlayer playerIn, int timeLeft)

{

    int j = this.getMaxItemUseDuration(stack) - timeLeft;

    net.minecraftforge.event.entity.player.ArrowLooseEvent event = new net.minecraftforge.event.entity.player.ArrowLooseEvent(playerIn, stack, j);

    if (net.minecraftforge.common.MinecraftForge.EVENT_BUS.post(event)) return;

    j = event.charge;

 

    boolean flag = playerIn.capabilities.isCreativeMode || EnchantmentHelper.getEnchantmentLevel(Enchantment.infinity.effectId, stack) > 0;

 

    if (flag || playerIn.inventory.hasItem(Main.Titanite_Arrow))

    {

        float f = (float)j / 10.0F;

        f = (f * f + f * 2.0F) / 3.0F;

 

        if ((double)f < 0.1D)

        {

            return;

        }

 

        if (f > 1.0F)

        {

            f = 1.0F;

        }

 

        EntityTitaniteArrow entitytitanitearrow = new EntityTitaniteArrow(worldIn, playerIn, f * 2.0F);

 

        if (f == 2.0F)

        {

            entitytitanitearrow.setIsCritical(true);

        }

 

        int k = EnchantmentHelper.getEnchantmentLevel(Enchantment.power.effectId, stack);

 

        if (k > 0)

        {

        entitytitanitearrow.setDamage(entitytitanitearrow.getDamage() + (double)k * 0.8D + 0.8D);

        }

 

        int l = EnchantmentHelper.getEnchantmentLevel(Enchantment.punch.effectId, stack);

 

        if (l > 0)

        {

        entitytitanitearrow.setKnockbackStrength(l);

        }

 

        if (EnchantmentHelper.getEnchantmentLevel(Enchantment.flame.effectId, stack) > 0)

        {

        entitytitanitearrow.setFire(150);

        }

 

        stack.damageItem(1, playerIn);

        worldIn.playSoundAtEntity(playerIn, "random.bow", 1.0F, 1.0F / (itemRand.nextFloat() * 0.4F + 1.2F) + f * 0.5F);

 

        if (flag)

        {

        entitytitanitearrow.canBePickedUp = 2;

        }

        else

        {

            playerIn.inventory.consumeInventoryItem(Main.Titanite_Arrow);

        }

 

        playerIn.triggerAchievement(StatList.objectUseStats[item.getIdFromItem(this)]);

 

        if (!worldIn.isRemote)

        {

            worldIn.spawnEntityInWorld(entitytitanitearrow);

        }

    }

}

 

 

 

/**

* Called when the player finishes using this Item (E.g. finishes eating.). Not called when the player stops using

* the Item before the action is complete.

*/

public ItemStack onItemUseFinish(ItemStack stack, World worldIn, EntityPlayer playerIn)

{

    return stack;

}

 

/**

* How long it takes to use or consume an item

*/

public int getMaxItemUseDuration(ItemStack stack)

{

    return 72000;

}

public int getItemEnchantability()

{

    return 4;

}

}

 

/**

* returns the action that specifies what animation to play when the items is being used

*/

 

 

EntityTitaniteArrow:

 

 

package Bows;

 

import TheMod.Main;

import net.minecraft.block.Block;

import net.minecraft.block.material.Material;

import net.minecraft.block.state.IBlockState;

import net.minecraft.enchantment.EnchantmentHelper;

import net.minecraft.entity.Entity;

import net.minecraft.entity.EntityLivingBase;

import net.minecraft.entity.IProjectile;

import net.minecraft.entity.monster.EntityEnderman;

import net.minecraft.entity.player.EntityPlayer;

import net.minecraft.entity.player.EntityPlayerMP;

import net.minecraft.entity.projectile.EntityArrow;

import net.minecraft.item.ItemStack;

import net.minecraft.nbt.NBTTagCompound;

import net.minecraft.network.play.server.S2BPacketChangeGameState;

import net.minecraft.util.*;

import net.minecraft.world.World;

import net.minecraftforge.fml.relauncher.Side;

import net.minecraftforge.fml.relauncher.SideOnly;

 

import java.util.List;

 

public class EntityTitaniteArrow extends EntityArrow implements IProjectile

{

    private int xTile = -1;

    private int yTile = -1;

    private int zTile = -1;

    private Block inTile;

    private int inData;

    private boolean inGround;

    /** 1 if the player can pick up the arrow */

    public int canBePickedUp;

    /** Seems to be some sort of timer for animating an arrow. */

    public int arrowShake;

    /** The owner of this arrow. */

    public Entity shootingEntity;

    private int ticksInGround;

    private int ticksInAir;

    private double damage = 7.0D;

    /** The amount of knockback an arrow applies when it hits a mob. */

    private int knockbackStrength;

 

    public EntityTitaniteArrow(World worldIn)

    {

        super(worldIn);

        this.renderDistanceWeight = 10.0D;

        this.setSize(0.1F, 0.1F);

    }

 

    public EntityTitaniteArrow(World worldIn, double x, double y, double z)

    {

        super(worldIn);

        this.renderDistanceWeight = 10.0D;

        this.setSize(0.1F, 0.1F);

        this.setPosition(x, y, z);

    }

 

    public EntityTitaniteArrow(World worldIn, EntityLivingBase shooter, EntityLivingBase p_i1755_3_, float p_i1755_4_, float p_i1755_5_)

    {

        super(worldIn);

        this.renderDistanceWeight = 10.0D;

        this.shootingEntity = shooter;

 

        if (shooter instanceof EntityPlayer)

        {

            this.canBePickedUp = 1;

        }

 

        this.posY = shooter.posY + (double)shooter.getEyeHeight() - 0.00000000149011612D;

        double d0 = p_i1755_3_.posX - shooter.posX;

        double d1 = p_i1755_3_.getEntityBoundingBox().minY + (double)(p_i1755_3_.height / 3.0F) - this.posY;

        double d2 = p_i1755_3_.posZ - shooter.posZ;

        double d3 = (double)MathHelper.sqrt_double(d0 * d0 + d2 * d2);

 

        if (d3 >= 1.0E-7D)

        {

            float f2 = (float)(Math.atan2(d2, d0) * 180.0D / Math.PI) - 90.0F;

            float f3 = (float)(-(Math.atan2(d1, d3) * 180.0D / Math.PI));

            double d4 = d0 / d3;

            double d5 = d2 / d3;

            this.setLocationAndAngles(shooter.posX + d4, this.posY, shooter.posZ + d5, f2, f3);

            float f4 = (float)(d3 * 0.20000000298023224D);

            this.setThrowableHeading(d0, d1 + (double)f4, d2, p_i1755_4_, p_i1755_5_);

        }

    }

 

    public EntityTitaniteArrow(World worldIn, EntityLivingBase shooter, float p_i1756_3_)

    {

        super(worldIn);

        this.renderDistanceWeight = 10.0D;

        this.shootingEntity = shooter;

 

        if (shooter instanceof EntityPlayer)

        {

            this.canBePickedUp = 1;

        }

 

        this.setSize(0.2F, 0.2F);

        this.setLocationAndAngles(shooter.posX, shooter.posY + (double)shooter.getEyeHeight(), shooter.posZ, shooter.rotationYaw, shooter.rotationPitch);

        this.posX -= (double)(MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * 0.16F);

        this.posY -= 0.00000000149011612D;

        this.posZ -= (double)(MathHelper.sin(this.rotationYaw / 180.0F * (float)Math.PI) * 0.16F);

        this.setPosition(this.posX, this.posY, this.posZ);

        this.motionX = (double)(-MathHelper.sin(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI));

        this.motionZ = (double)(MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI));

        this.motionY = (double)(-MathHelper.sin(this.rotationPitch / 180.0F * (float)Math.PI));

        this.setThrowableHeading(this.motionX, this.motionY, this.motionZ, p_i1756_3_ * 1.5F, 1.0F);

    }

 

    protected void entityInit()

    {

        this.dataWatcher.addObject(16, Byte.valueOf((byte)0));

    }

 

    /**

    * Similar to setArrowHeading, it's point the throwable entity to a x, y, z direction.

    *

    * @param inaccuracy Higher means more error.

    */

    public void setThrowableHeading(double x, double y, double z, float velocity, float inaccuracy)

    {

        float f2 = MathHelper.sqrt_double(x * x + y * y + z * z);

        x /= (double)f2;

        y /= (double)f2;

        z /= (double)f2;

        x += this.rand.nextGaussian() * (double)(this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * (double)inaccuracy;

        y += this.rand.nextGaussian() * (double)(this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * (double)inaccuracy;

        z += this.rand.nextGaussian() * (double)(this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * (double)inaccuracy;

        x *= (double)velocity;

        y *= (double)velocity;

        z *= (double)velocity;

        this.motionX = x;

        this.motionY = y;

        this.motionZ = z;

        float f3 = MathHelper.sqrt_double(x * x + z * z);

        this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(x, z) * 180.0D / Math.PI);

        this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(y, (double)f3) * 180.0D / Math.PI);

        this.ticksInGround = 0;

    }

 

    @SideOnly(Side.CLIENT)

    public void func_180426_a(double p_180426_1_, double p_180426_3_, double p_180426_5_, float p_180426_7_, float p_180426_8_, int p_180426_9_, boolean p_180426_10_)

    {

        this.setPosition(p_180426_1_, p_180426_3_, p_180426_5_);

        this.setRotation(p_180426_7_, p_180426_8_);

    }

 

    /**

    * Sets the velocity to the args. Args: x, y, z

    */

    @SideOnly(Side.CLIENT)

    public void setVelocity(double x, double y, double z)

    {

        this.motionX = x;

        this.motionY = y;

        this.motionZ = z;

 

        if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F)

        {

            float f = MathHelper.sqrt_double(x * x + z * z);

            this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(x, z) * 180.0D / Math.PI);

            this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(y, (double)f) * 180.0D / Math.PI);

            this.prevRotationPitch = this.rotationPitch;

            this.prevRotationYaw = this.rotationYaw;

            this.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotationYaw, this.rotationPitch);

            this.ticksInGround = 0;

        }

    }

 

    /**

    * Called to update the entity's position/logic.

    */

    public void onUpdate()

    {

        super.onUpdate();

 

        if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F)

        {

            float f = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);

            this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);

            this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(this.motionY, (double)f) * 180.0D / Math.PI);

        }

 

        BlockPos blockpos = new BlockPos(this.xTile, this.yTile, this.zTile);

        IBlockState iblockstate = this.worldObj.getBlockState(blockpos);

        Block block = iblockstate.getBlock();

 

        if (block.getMaterial() != Material.air)

        {

            block.setBlockBoundsBasedOnState(this.worldObj, blockpos);

            AxisAlignedBB axisalignedbb = block.getCollisionBoundingBox(this.worldObj, blockpos, iblockstate);

 

            if (axisalignedbb != null && axisalignedbb.isVecInside(new Vec3(this.posX, this.posY, this.posZ)))

            {

                this.inGround = true;

            }

        }

 

        if (this.arrowShake > 0)

        {

            --this.arrowShake;

        }

 

        if (this.inGround)

        {

            int j = block.getMetaFromState(iblockstate);

 

            if (block == this.inTile && j == this.inData)

            {

                ++this.ticksInGround;

 

                if (this.ticksInGround >= 1200)

                {

                    this.setDead();

                }

            }

            else

            {

                this.inGround = false;

                this.motionX *= (double)(this.rand.nextFloat() * 0.2F);

                this.motionY *= (double)(this.rand.nextFloat() * 0.2F);

                this.motionZ *= (double)(this.rand.nextFloat() * 0.2F);

                this.ticksInGround = 0;

                this.ticksInAir = 0;

            }

        }

        else

        {

            ++this.ticksInAir;

            Vec3 vec31 = new Vec3(this.posX, this.posY, this.posZ);

            Vec3 vec3 = new Vec3(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);

            MovingObjectPosition movingobjectposition = this.worldObj.rayTraceBlocks(vec31, vec3, false, true, false);

            vec31 = new Vec3(this.posX, this.posY, this.posZ);

            vec3 = new Vec3(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);

 

            if (movingobjectposition != null)

            {

                vec3 = new Vec3(movingobjectposition.hitVec.xCoord, movingobjectposition.hitVec.yCoord, movingobjectposition.hitVec.zCoord);

            }

 

            Entity entity = null;

            List list = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.getEntityBoundingBox().addCoord(this.motionX, this.motionY, this.motionZ).expand(1.0D, 1.0D, 1.0D));

            double d0 = 0.0D;

            int i;

            float f1;

 

            for (i = 0; i < list.size(); ++i)

            {

                Entity entity1 = (Entity)list.get(i);

 

                if (entity1.canBeCollidedWith() && (entity1 != this.shootingEntity || this.ticksInAir >= 5))

                {

                    f1 = 0.3F;

                    AxisAlignedBB axisalignedbb1 = entity1.getEntityBoundingBox().expand((double)f1, (double)f1, (double)f1);

                    MovingObjectPosition movingobjectposition1 = axisalignedbb1.calculateIntercept(vec31, vec3);

 

                    if (movingobjectposition1 != null)

                    {

                        double d1 = vec31.distanceTo(movingobjectposition1.hitVec);

 

                        if (d1 < d0 || d0 == 0.0D)

                        {

                            entity = entity1;

                            d0 = d1;

                        }

                    }

                }

            }

 

            if (entity != null)

            {

                movingobjectposition = new MovingObjectPosition(entity);

            }

 

            if (movingobjectposition != null && movingobjectposition.entityHit != null && movingobjectposition.entityHit instanceof EntityPlayer)

            {

                EntityPlayer entityplayer = (EntityPlayer)movingobjectposition.entityHit;

 

                if (entityplayer.capabilities.disableDamage || this.shootingEntity instanceof EntityPlayer && !((EntityPlayer)this.shootingEntity).canAttackPlayer(entityplayer))

                {

                    movingobjectposition = null;

                }

            }

 

            float f2;

            float f3;

            float f4;

 

            if (movingobjectposition != null)

            {

                if (movingobjectposition.entityHit != null)

                {

                    f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ);

                    int k = MathHelper.ceiling_double_int((double)f2 * this.damage);

 

                    if (this.getIsCritical())

                    {

                        k += this.rand.nextInt(k / 2 + 2);

                    }

 

                    DamageSource damagesource;

 

                    if (this.shootingEntity == null)

                    {

                        damagesource = DamageSource.causeArrowDamage(this, this);

                    }

                    else

                    {

                        damagesource = DamageSource.causeArrowDamage(this, this.shootingEntity);

                    }

 

                    if (this.isBurning() && !(movingobjectposition.entityHit instanceof EntityEnderman))

                    {

                        movingobjectposition.entityHit.setFire(5);

                    }

 

                    if (movingobjectposition.entityHit.attackEntityFrom(damagesource, (float)k))

                    {

                        if (movingobjectposition.entityHit instanceof EntityLivingBase)

                        {

                            EntityLivingBase entitylivingbase = (EntityLivingBase)movingobjectposition.entityHit;

 

                            if (!this.worldObj.isRemote)

                            {

                                entitylivingbase.setArrowCountInEntity(entitylivingbase.getArrowCountInEntity() + 1);

                            }

 

                            if (this.knockbackStrength > 0)

                            {

                                f4 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);

 

                                if (f4 > 0.0F)

                                {

                                    movingobjectposition.entityHit.addVelocity(this.motionX * (double)this.knockbackStrength * 0.6000000238418579D / (double)f4, 0.1D, this.motionZ * (double)this.knockbackStrength * 0.6000000238418579D / (double)f4);

                                }

                            }

 

                            if (this.shootingEntity instanceof EntityLivingBase)

                            {

                                EnchantmentHelper.applyThornEnchantments(entitylivingbase, this.shootingEntity);

                                EnchantmentHelper.applyArthropodEnchantments((EntityLivingBase)this.shootingEntity, entitylivingbase);

                            }

 

                            if (this.shootingEntity != null && movingobjectposition.entityHit != this.shootingEntity && movingobjectposition.entityHit instanceof EntityPlayer && this.shootingEntity instanceof EntityPlayerMP)

                            {

                                ((EntityPlayerMP)this.shootingEntity).playerNetServerHandler.sendPacket(new S2BPacketChangeGameState(6, 0.0F));

                            }

                        }

 

                        this.playSound("random.bowhit", 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F));

 

                        if (!(movingobjectposition.entityHit instanceof EntityEnderman))

                        {

                            this.setDead();

                        }

                    }

                    else

                    {

                        this.motionX *= -0.10000000149011612D;

                        this.motionY *= -0.10000000149011612D;

                        this.motionZ *= -0.10000000149011612D;

                        this.rotationYaw += 180.0F;

                        this.prevRotationYaw += 180.0F;

                        this.ticksInAir = 0;

                    }

                }

                else

                {

                    BlockPos blockpos1 = movingobjectposition.getBlockPos();

                    this.xTile = blockpos1.getX();

                    this.yTile = blockpos1.getY();

                    this.zTile = blockpos1.getZ();

                    iblockstate = this.worldObj.getBlockState(blockpos1);

                    this.inTile = iblockstate.getBlock();

                    this.inData = this.inTile.getMetaFromState(iblockstate);

                    this.motionX = (double)((float)(movingobjectposition.hitVec.xCoord - this.posX));

                    this.motionY = (double)((float)(movingobjectposition.hitVec.yCoord - this.posY));

                    this.motionZ = (double)((float)(movingobjectposition.hitVec.zCoord - this.posZ));

                    f3 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ);

                    this.posX -= this.motionX / (double)f3 * 0.05000000074505806D;

                    this.posY -= this.motionY / (double)f3 * 0.05000000074505806D;

                    this.posZ -= this.motionZ / (double)f3 * 0.05000000074505806D;

                    this.playSound("random.bowhit", 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F));

                    this.inGround = true;

                    this.arrowShake = 7;

                    this.setIsCritical(false);

 

                    if (this.inTile.getMaterial() != Material.air)

                    {

                        this.inTile.onEntityCollidedWithBlock(this.worldObj, blockpos1, iblockstate, this);

                    }

                }

            }

 

            if (this.getIsCritical())

            {

                for (i = 0; i < 4; ++i)

                {

                    this.worldObj.spawnParticle(EnumParticleTypes.CRIT, this.posX + this.motionX * (double)i / 4.0D, this.posY + this.motionY * (double)i / 4.0D, this.posZ + this.motionZ * (double)i / 4.0D, -this.motionX, -this.motionY + 0.2D, -this.motionZ, new int[0]);

                }

            }

 

            this.posX += this.motionX;

            this.posY += this.motionY;

            this.posZ += this.motionZ;

            f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);

            this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);

 

            for (this.rotationPitch = (float)(Math.atan2(this.motionY, (double)f2) * 180.0D / Math.PI); this.rotationPitch - this.prevRotationPitch < -180.0F; this.prevRotationPitch -= 360.0F)

            {

                ;

            }

 

            while (this.rotationPitch - this.prevRotationPitch >= 180.0F)

            {

                this.prevRotationPitch += 360.0F;

            }

 

            while (this.rotationYaw - this.prevRotationYaw < -180.0F)

            {

                this.prevRotationYaw -= 360.0F;

            }

 

            while (this.rotationYaw - this.prevRotationYaw >= 180.0F)

            {

                this.prevRotationYaw += 360.0F;

            }

 

            this.rotationPitch = this.prevRotationPitch + (this.rotationPitch - this.prevRotationPitch) * 0.2F;

            this.rotationYaw = this.prevRotationYaw + (this.rotationYaw - this.prevRotationYaw) * 0.2F;

            f3 = 0.99F;

            f1 = 0.05F;

 

            if (this.isInWater())

            {

                for (int l = 0; l < 4; ++l)

                {

                    f4 = 0.25F;

                    this.worldObj.spawnParticle(EnumParticleTypes.WATER_BUBBLE, this.posX - this.motionX * (double)f4, this.posY - this.motionY * (double)f4, this.posZ - this.motionZ * (double)f4, this.motionX, this.motionY, this.motionZ, new int[0]);

                }

 

                f3 = 0.6F;

            }

 

            if (this.isWet())

            {

                this.extinguish();

            }

 

            this.motionX *= (double)f3;

            this.motionY *= (double)f3;

            this.motionZ *= (double)f3;

            this.motionY -= (double)f1;

            this.setPosition(this.posX, this.posY, this.posZ);

            this.doBlockCollisions();

        }

    }

 

    /**

    * (abstract) Protected helper method to write subclass entity data to NBT.

    */

    public void writeEntityToNBT(NBTTagCompound tagCompound)

    {

        tagCompound.setShort("xTile", (short)this.xTile);

        tagCompound.setShort("yTile", (short)this.yTile);

        tagCompound.setShort("zTile", (short)this.zTile);

        tagCompound.setShort("life", (short)this.ticksInGround);

        ResourceLocation resourcelocation = (ResourceLocation)Block.blockRegistry.getNameForObject(this.inTile);

        tagCompound.setString("inTile", resourcelocation == null ? "" : resourcelocation.toString());

        tagCompound.setByte("inData", (byte)this.inData);

        tagCompound.setByte("shake", (byte)this.arrowShake);

        tagCompound.setByte("inGround", (byte)(this.inGround ? 1 : 0));

        tagCompound.setByte("pickup", (byte)this.canBePickedUp);

        tagCompound.setDouble("damage", this.damage);

    }

 

    /**

    * (abstract) Protected helper method to read subclass entity data from NBT.

    */

    public void readEntityFromNBT(NBTTagCompound tagCompund)

    {

        this.xTile = tagCompund.getShort("xTile");

        this.yTile = tagCompund.getShort("yTile");

        this.zTile = tagCompund.getShort("zTile");

        this.ticksInGround = tagCompund.getShort("life");

 

        if (tagCompund.hasKey("inTile", 8))

        {

            this.inTile = Block.getBlockFromName(tagCompund.getString("inTile"));

        }

        else

        {

            this.inTile = Block.getBlockById(tagCompund.getByte("inTile") & 255);

        }

 

        this.inData = tagCompund.getByte("inData") & 255;

        this.arrowShake = tagCompund.getByte("shake") & 255;

        this.inGround = tagCompund.getByte("inGround") == 1;

 

        if (tagCompund.hasKey("damage", 99))

        {

            this.damage = tagCompund.getDouble("damage");

        }

 

        if (tagCompund.hasKey("pickup", 99))

        {

            this.canBePickedUp = tagCompund.getByte("pickup");

        }

        else if (tagCompund.hasKey("player", 99))

        {

            this.canBePickedUp = tagCompund.getBoolean("player") ? 1 : 0;

        }

    }

 

    /**

    * Called by a player entity when they collide with an entity

    */

    public void onCollideWithPlayer(EntityPlayer entityIn)

    {

        if (!this.worldObj.isRemote && this.inGround && this.arrowShake <= 0)

        {

            boolean flag = this.canBePickedUp == 1 || this.canBePickedUp == 2 && entityIn.capabilities.isCreativeMode;

 

            if (this.canBePickedUp == 1 && !entityIn.inventory.addItemStackToInventory(new ItemStack(Main.Titanite_Arrow, 1)))

            {

                flag = false;

            }

 

            if (flag)

            {

                this.playSound("random.pop", 0.2F, ((this.rand.nextFloat() - this.rand.nextFloat()) * 0.7F + 1.0F) * 2.0F);

                entityIn.onItemPickup(this, 1);

                this.setDead();

            }

        }

    }

 

    /**

    * returns if this entity triggers Block.onEntityWalking on the blocks they walk on. used for spiders and wolves to

    * prevent them from trampling crops

    */

    protected boolean canTriggerWalking()

    {

        return false;

    }

 

    public void setDamage(double p_70239_1_)

    {

        this.damage = p_70239_1_;

    }

 

    public double getDamage()

    {

        return this.damage;

    }

 

    /**

    * Sets the amount of knockback the arrow applies when it hits a mob.

    */

    public void setKnockbackStrength(int p_70240_1_)

    {

        this.knockbackStrength = p_70240_1_;

    }

 

    /**

    * If returns false, the item will not inflict any damage against entities.

    */

    public boolean canAttackWithItem()

    {

        return false;

    }

 

    /**

    * Whether the arrow has a stream of critical hit particles flying behind it.

    */

    public void setIsCritical(boolean p_70243_1_)

    {

        byte b0 = this.dataWatcher.getWatchableObjectByte(16);

 

        if (p_70243_1_)

        {

            this.dataWatcher.updateObject(16, Byte.valueOf((byte)(b0 | 1)));

        }

        else

        {

            this.dataWatcher.updateObject(16, Byte.valueOf((byte)(b0 & -2)));

        }

    }

 

    /**

    * Whether the arrow has a stream of critical hit particles flying behind it.

    */

    public boolean getIsCritical()

    {

        byte b0 = this.dataWatcher.getWatchableObjectByte(16);

        return (b0 & 1) != 0;

    }

}

 

Posted

What is your question? It's not clear from your post what exactly isn't working as intended.

 

Also, as others have pointed out, you would benefit greatly from learning more about Java - in this casae specifically, I'd recommend learning about inheritance. Then you'll understand why it doesn't make any sense to 'extend EntityArrow' and the copy the entire contents of EntityArrow into your class.

Posted

If you know why you should extend a class, then you should know why you would get rid of 90% of that code and replace it with calls to super or not override the method at all.

 

If the arrow is spawning on you, that is a problem with how you create and initialize the entity instance, either in your constructor(s) or in the code that spawns the entity.

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