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Posted

Guys, I'm horrible at GUIs and everything remotely artistic (I got an F in Arts once and since then I'm blocked). I need a GUI example that I can copy. My GUI needs to have TextBoxes and buttons. Only that. Is there an API or something I could download? or an example, I don't know... Thanks.

WIP mods: easyautomation, easyenergy, easyelectronics, easymoney, easytrasportation, easysecurity, easymultiverse, easyfactions, easymagick, easyalchemy, easyseasons

Take a look at any minecraft GUI class. They are located in

net.minecraft.client.gui

.

To add buttons, use

GuiButton

.

To add text fields, use

GuiTextField

.

 

Also, there are plenty of GUI tutorials out there: http://lmgtfy.com/?q=minecraft+forge+GUI

And if you need the assets, you can extract them from the Minecraft jar.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

  • Author

Is there something like a drop down list control? (Something like the "Message icon", "Font Face", "Font Size" and "Change Color" controls in this Post Reply GUI).

 

I also need a scrollable list (sometimes known as a ListBox) where I could select one of the elements.

 

A radio button or check box would be nice too.

WIP mods: easyautomation, easyenergy, easyelectronics, easymoney, easytrasportation, easysecurity, easymultiverse, easyfactions, easymagick, easyalchemy, easyseasons

  • Author

Apparently, there are no such controls as check boxes. I'm trying to make my own. My idea is to inherit GuiButton. My main problem at the moment is I don't understand the code of drawButton method. Basically this is what I tried:

 

import org.lwjgl.opengl.GL11;

import mod.mymod.main.TheMod;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.FontRenderer;
import net.minecraft.client.gui.GuiButton;
import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.util.ResourceLocation;

public class GuiCheckBox extends GuiButton
{
private static final ResourceLocation checkedResLoc = new ResourceLocation(TheMod.MODID + ":" + "textures/gui/checked.png");
private static final ResourceLocation uncheckedResLoc = new ResourceLocation(TheMod.MODID + ":" + "textures/gui/unchecked.png");

private boolean state;

public GuiCheckBox(int id, int x, int y, int width, int height)
{
	super(id, x, y, width, height, "");
}

public void actionPerformed()
{
	state = !state;
}

public boolean isChecked()
{
	return state;
}

    @Override
    /**
     * Draws this button to the screen.
     */
    public void drawButton(Minecraft minecraft, int x, int y)
    {
        if (this.visible)
        {
            minecraft.renderEngine.bindTexture(state ? checkedResLoc : uncheckedResLoc);

            GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
            GL11.glEnable(GL11.GL_ALPHA_TEST);
            GL11.glDisable(GL11.GL_BLEND);


            drawTexturedModalRect(xPosition, yPosition, 0, 0, 12, 12);

            mouseDragged(minecraft, x, y);
        }
    }
}

 

What it does is I draw the button, 12x12 (just like it's texture, which is also 12x12) but somehow I draw just a zoomed portion of it. If I draw a much bigger rectangle passing other numers as the last 2 arguments of drawTexturedModalRect I can see my over extended texture. What am I doing wrong? I hate copy-pasting code.

WIP mods: easyautomation, easyenergy, easyelectronics, easymoney, easytrasportation, easysecurity, easymultiverse, easyfactions, easymagick, easyalchemy, easyseasons

you will need to textures. "checked" and "notchecked", in ur render method make a check if the box is checked or check not. you could also put both textures in one file and paint different parts of it.

thats how i would do it, maybe not the best approach

  • Author

That's already there. It's what this line does:

 

minecraft.renderEngine.bindTexture(state ? checkedResLoc : uncheckedResLoc);

 

I just don't understand why the code resizes my textures to the point of being able to fit just part of the upper left corner in a rectangle that has exactly the same size as the textures.

WIP mods: easyautomation, easyenergy, easyelectronics, easymoney, easytrasportation, easysecurity, easymultiverse, easyfactions, easymagick, easyalchemy, easyseasons

You only need one texture, just put all of the states in that texture.

Check how the Beacon gui works.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

  • Author

You only need one texture, just put all of the states in that texture.

Check how the Beacon gui works.

 

Got it. I thought that was optional.

WIP mods: easyautomation, easyenergy, easyelectronics, easymoney, easytrasportation, easysecurity, easymultiverse, easyfactions, easymagick, easyalchemy, easyseasons

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