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Custom Texture not working


Aideux

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Hey all! So I'll do my best to explain my problem. I'm currently teaching myself how to mod minecraft with that book, "Sam's Teach Yourself Mod Development for Minecraft." I'm on chapter 4, which does a step-by-step on how to create custom items, with names and textures. I've been able to get the custom name to work, but for some reason, no matter what I try or change, the custom texture does not work, and shows the default purple and black box. Here is my current path for my JSON file: "C:\Users\Aidan\Desktop\Minecraft Modding\forge\src\main\resources\assets\aideux_firstItemExample\models\item", and the current path for the texture: "C:\Users\Aidan\Desktop\Minecraft Modding\forge\src\main\resources\assets\aideux_firstItemExample\textures\items". Both the JSON file and the texture file are called "key" with the files extensions .json and .png, respectively.

 

Additionally, here is my main code file:

 

package com.aideux.firstItemExample;

 

import net.minecraft.client.Minecraft;

import net.minecraft.client.renderer.entity.RenderItem;

import net.minecraft.client.resources.model.ModelResourceLocation;

import net.minecraft.init.Blocks;

import net.minecraft.item.Item;

import net.minecraftforge.fml.common.Mod;

import net.minecraftforge.fml.common.Mod.EventHandler;

import net.minecraftforge.fml.common.event.FMLInitializationEvent;

import net.minecraftforge.fml.common.event.FMLPostInitializationEvent;

import net.minecraftforge.fml.common.event.FMLPreInitializationEvent;

import net.minecraftforge.fml.common.registry.GameRegistry;

import net.minecraftforge.fml.relauncher.Side;

 

@Mod(modid = FirstItemExample.MODID, version = FirstItemExample.VERSION)

public class FirstItemExample

{

public static final String MODID = "Aideux_FirstItemExample";

public static final String VERSION = "1.0";

public static Item key;

 

@EventHandler

public void preInit(FMLPreInitializationEvent event)

{

key = new ItemKey();

}

@EventHandler

public void postInit(FMLPostInitializationEvent event)

{

if(event.getSide() == Side.CLIENT)

{

RenderItem renderItem = Minecraft.getMinecraft().getRenderItem();

renderItem.getItemModelMesher().register(key, 0, new ModelResourceLocation(MODID +

":" + "key", "inventory"));

}

}

}

 

And here is my external class for ItemKey:

 

package com.aideux.firstItemExample;

 

import net.minecraft.creativetab.CreativeTabs;

import net.minecraft.item.Item;

import net.minecraftforge.fml.common.registry.GameRegistry;

 

public class ItemKey extends Item

{

private String name = "key";

 

public ItemKey()

{

GameRegistry.registerItem(this, name);

setUnlocalizedName(FirstItemExample.MODID + "_" + name);

setCreativeTab(CreativeTabs.tabMisc);

}

}

 

And finally my JSON file:

{

    "parent": "builtin/generated",

    "textures": {

        "layer0": "Aideux_FirstItemExample:items/key"

    },

    "display": {

        "thirdperson": {

            "rotation": [ -90, 0, 0],

            "translation": [ 0, 1, -3 ],

            "scale": [ 0.55, 0.55, 0.55]

        },

        "firstperson": {

            "rotation": [ 0, -135, 25],

            "translation": [ 0, 4, 2],

            "scale": [ 1.7, 1.7, 1.7]

        }

    }

}

 

I've gone through the chapter three or four times over the past four hours, but I still can't make heads or tails of it. Can someone please take the time to look through my information and see if they can find a problem? I would really appreciate it, because I am currently completely stumped. Thank you so much!

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- Your ModID should be all lowercase.

- Use ModelLoader.setCustomModelResourceLocation in preInit instead of that ItemModelMesher stuff.

I'm pretty new at all of this. Do you think that maybe you could explain how ModelLoader.setCustomModelResourceLocation is better/different from the ItemModelMesher stuff, and how I use it (params, terminology, etc.)? Thank you so much!

 

P.S. Sorry for posting so much in the forum, I'm just trying to get a grasp on how all this works, and I really appreciate the help!

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