Jump to content

Recommended Posts

Posted

public class DeadNPC extends EntityZombie
{
public DeadNPC(World par1World) {
	super(par1World);
}

@Override
public void onEntityUpdate()
{
System.out.println("Update Test");
}

 

Sorry. i can't english very well.

When Called function "OnEntityUpdate" Animaation Problem In my custom zombie class.

 

 

<- Problem video
Posted

Call the super method from your override of

Entity#onEntityUpdate

. This sets a lot of important values like the

prevPosX

/

Y

/

Z

fields, which are used for various rendering purposes.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Posted

Call the super method from your override of

Entity#onEntityUpdate

. This sets a lot of important values like the

prevPosX

/

Y

/

Z

fields, which are used for various rendering purposes.

 

Oh, Thanks!

I want to get the tick per second for object

(example)

I want to make die after 30 seconds. (poison effect)

 

Do you know how?

 

Posted

The

Entity#ticksExisted

field is the number of ticks the entity has existed for. In your override of

Entity#onEntityUpdate

check if this is greater than or equal to 600 (30 seconds * 20 ticks/second = 600 ticks) and if it is, damage the entity using

Entity#attackEntityFrom

.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.