Swingdude Posted March 6, 2016 Posted March 6, 2016 Hello, I am creating a custom model in my mod, a telescope. When someone right-clicks it, the telescope should spin around to face away from the user. When only one telescope is in the world, it works fine. However, once more than one telescope is in the world, only the first telescope spins, not the one right-clicked. I have tested it, and it works fine with one telescope. I have a feeling it is something quite obvious that I have been missing. The code is a bit messy, but that is because I have tried so many things. A debug message I wrote that printed the coordinates of the tile entity outputted the wrong coordinates, aka the telescope that is rotating. I think it is a problem with the TileEntity in the renderTileEntityAt Telescope.java: package mod.galaxy.block.telescope; import net.minecraft.block.Block; import net.minecraft.block.BlockContainer; import net.minecraft.block.material.Material; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.tileentity.TileEntity; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; public class Telescope extends BlockContainer{ TileEntityTelescope temb; public Telescope (Material material, CreativeTabs tab) { super(material); setCreativeTab(tab); } @Override public boolean renderAsNormalBlock(){ return false; } @Override public int getRenderType(){ return -1; } @Override public boolean isOpaqueCube(){ return false; } @Override public boolean shouldSideBeRendered(IBlockAccess i, int x, int y, int z, int side){ return false; } @Override public TileEntity createNewTileEntity(World world, int par2) { return temb = new TileEntityTelescope(); } @Override public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer p, int par6, float par7, float par8, float par9){ temb.setFinalRot((360 - Math.round(p.rotationYaw)) % 360); openGui(p); return true; } public void openGui(EntityPlayer p){ } } TileEntityTelescope.java: package mod.galaxy.block.telescope; import java.util.Timer; import java.util.concurrent.TimeUnit; import net.minecraft.tileentity.TileEntity; import net.minecraft.world.World; public class TileEntityTelescope extends TileEntity { /* Rotation */ float rotation = 0f; float finalRot = 0f; /* Scale */ public float scale = 0.35f; @Override public void updateEntity(){ if (worldObj.isRemote) { for(int i = 0; i < 5; i++){ if(rotation < finalRot) rotation += 1; else if(rotation > finalRot) rotation -= 1; } } } public void setFinalRot(int i){ finalRot = i; } public float getCurrentRotation(){ return rotation; } } RenderTileEntityTelescope.java: package mod.galaxy.block.telescope; import org.lwjgl.opengl.GL11; import mod.galaxy.Galaxy; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.ResourceLocation; import net.minecraftforge.client.model.AdvancedModelLoader; import net.minecraftforge.client.model.IModelCustom; public class RenderTileEntityTelescope extends TileEntitySpecialRenderer { ResourceLocation texture; ResourceLocation objModelLocation; IModelCustom model; TileEntityTelescope te; public RenderTileEntityTelescope(int tier){ texture = new ResourceLocation(Galaxy.MODID, "textures/models/TelescopeTier" + tier + ".png"); objModelLocation = new ResourceLocation(Galaxy.MODID, "models/TelescopeTier" + tier + ".obj"); model = AdvancedModelLoader.loadModel(objModelLocation); } @Override public void renderTileEntityAt(TileEntity p_147500_1_, double posX, double posY,double posZ, float p_147500_8_) { te = (TileEntityTelescope) p_147500_1_; if(te.rotation != te.finalRot) System.out.println(te.xCoord + " " + te.yCoord + " " + te.zCoord + " " + te.getWorldObj().getBlock(te.xCoord, te.yCoord, te.zCoord)); float scale = te.scale; float rotation = te.getCurrentRotation(); Minecraft.getMinecraft().renderEngine.bindTexture(texture); GL11.glPushMatrix(); GL11.glTranslated(posX + 0.5, posY + 0.01, posZ + 0.5); GL11.glScalef(scale, scale, scale); GL11.glRotatef(rotation, 0, 1, 0); GL11.glPushMatrix(); model.renderAll(); GL11.glPopMatrix(); GL11.glPopMatrix(); } } Any help at all would be appreciated. A screenshot of the problem, in which the telescope that is rotated is obviously not the one that my cursor is on, can be found at http://imgur.com/68ho2ZA. Sorry if I posted this in the wrong section and thank you! Quote
Draco18s Posted March 6, 2016 Posted March 6, 2016 public class Telescope extends BlockContainer{ TileEntityTelescope temb; Don't do this. Learn what singletons are. Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
Swingdude Posted March 6, 2016 Author Posted March 6, 2016 Wow. I can't believe I missed that. Thanks. Quote
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