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Posted

I am having a hard time getting a box to render around a structure like http://imgur.com/1FIvlbA...

 

Right now I am just trying to get something to show up on the screen here is what I have

public void renderBox(){

        GlStateManager.pushMatrix();
    	Tessellator tessellator = Tessellator.getInstance();
        WorldRenderer wr = tessellator.getWorldRenderer();

        wr.pos(d26, d18, d19).color(200, 0, 0, 100).endVertex();
        wr.pos(d26, d18, d19).color(200, 0, 0, 100).endVertex();
        wr.pos(d26, d18, d19).color(200, 0, 0, 100).endVertex();

        tessellator.draw();
        GlStateManager.popMatrix();
}

 

I dont really understand using tessellator or Worldrenderer (as you can prob tell from my code :P). I would appreciate if someone could explain why it isnt working/how to get it to work.

 

Posted

What you have here is an almost pure GL question. Try searching for applicable GL threads on the web.

The debugger is a powerful and necessary tool in any IDE, so learn how to use it. You'll be able to tell us more and get better help here if you investigate your runtime problems in the debugger before posting.

Posted

All of your verts are the same.  You've drawn a 0-size...triangle.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

All of your verts are the same.  You've drawn a 0-size...triangle.

 

Oh yea thanks...I changed it but it didnt work im not to sure

 

 

Tesselator (currently rather WorldRenderer) is a "mirror" of standard GL drawing.

 

Basic examples can be found in Gui.class methods. Sadly they are using int params and RGB or I think ARGB (I prefere RGBA).

 

This is prettu much how tess works in GL format: https://en.wikibooks.org/wiki/OpenGL_Programming/GLStart/Tut3

Note: QUADS are anti-clockwise.

 

thanks...Ill take a look at it

 

 

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    • Version 1.19 - Forge 41.0.63 I want to create a wolf entity that I can ride, so far it seems to be working, but the problem is that when I get on the wolf, I can’t control it. I then discovered that the issue is that the server doesn’t detect that I’m riding the wolf, so I’m struggling with synchronization. However, it seems to not be working properly. As I understand it, the server receives the packet but doesn’t register it correctly. I’m a bit new to Java, and I’ll try to provide all the relevant code and prints *The comments and prints are translated by chatgpt since they were originally in Spanish* Thank you very much in advance No player is mounted, or the passenger is not a player. No player is mounted, or the passenger is not a player. No player is mounted, or the passenger is not a player. No player is mounted, or the passenger is not a player. No player is mounted, or the passenger is not a player. MountableWolfEntity package com.vals.valscraft.entity; import com.vals.valscraft.network.MountSyncPacket; import com.vals.valscraft.network.NetworkHandler; import net.minecraft.client.Minecraft; import net.minecraft.network.syncher.EntityDataAccessor; import net.minecraft.network.syncher.EntityDataSerializers; import net.minecraft.network.syncher.SynchedEntityData; import net.minecraft.server.MinecraftServer; import net.minecraft.server.level.ServerPlayer; import net.minecraft.world.entity.EntityType; import net.minecraft.world.entity.Mob; import net.minecraft.world.entity.ai.attributes.AttributeSupplier; import net.minecraft.world.entity.ai.attributes.Attributes; import net.minecraft.world.entity.animal.Wolf; import net.minecraft.world.entity.player.Player; import net.minecraft.world.entity.Entity; import net.minecraft.world.InteractionHand; import net.minecraft.world.InteractionResult; import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.Items; import net.minecraft.world.level.Level; 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import com.vals.valscraft.entity.MountableWolfEntity; import net.minecraft.network.FriendlyByteBuf; import net.minecraft.server.level.ServerLevel; import net.minecraft.server.level.ServerPlayer; import net.minecraft.world.entity.Entity; import net.minecraft.world.entity.player.Player; import net.minecraftforge.network.NetworkEvent; import java.util.function.Supplier; public class MountSyncPacket { private final boolean isMounted; public MountSyncPacket(boolean isMounted) { this.isMounted = isMounted; } public void encode(FriendlyByteBuf buffer) { buffer.writeBoolean(isMounted); } public static MountSyncPacket decode(FriendlyByteBuf buffer) { return new MountSyncPacket(buffer.readBoolean()); } public void handle(NetworkEvent.Context context) { context.enqueueWork(() -> { ServerPlayer player = context.getSender(); // Get the player from the context if (player != null) { // Verifies if the player has dismounted if (!isMounted) { Entity vehicle = player.getVehicle(); if (vehicle instanceof MountableWolfEntity wolf) { // Logic to remove the player as a passenger wolf.removePassenger(player); 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