Posted March 8, 20169 yr I have an IEEP stat that I want to regen per tick. What do I need to hook into to let the client do its own regen for x amount of ticks and request a sync on the x+1 tick? Current Project: Armerger Planned mods: Light Drafter | Ore Swords Looking for help getting a mod off the ground? Coding | Textures
March 8, 20169 yr What. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
March 8, 20169 yr If you look at the code, you'll see that LivingUpdateEvent is called from EntityLivingBase#onUpdate . This is indirectly called from World#updateEntities , which is called on both the client and server. IEEP has been deprecated in favour of the Capability system, so you should consider switching your code to the new system. Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
March 8, 20169 yr Author Draco18s: In IEEP I am giving the player mana and I want that mana to regen over time. I am assuming it is bad practice to just use an ITickable to perform the regen on the server and send an update packet to the client every tick. If possible I want to let the client perform its own regen for a short amount of time with occasional updates from the server. Choonster: Thanks, I'll take a look at that. Current Project: Armerger Planned mods: Light Drafter | Ore Swords Looking for help getting a mod off the ground? Coding | Textures
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