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This is the line that is throwing the error at least from what I can tell.

CommonProxy.network.sendTo(new MessageIEEPChanged(prop.saveNBTData()), (EntityPlayerMP) player);

I stepped through and checked player just before running this line and the player was instantiate and had all the expected information.

 

I put a breakpoint in the runnable of MessageIEEPChanged and hit continue on the debugger and then the error happens.

 

player is getting passed in and I make changes to the inventory and capability and those work.

full method:

 

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full console trace:

 

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Current Project: Armerger 

Planned mods: Light Drafter  | Ore Swords

Looking for help getting a mod off the ground? Coding  | Textures

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