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Posted

So for my mod, I have added some custom food. Example I've added Apple Juice. For the shapeless recipe I have for crafting apple juice is a Blender, and an Apple, which works with 1 problem. I want the blender to be returned to me after crafting the apple juice so it only takes the apple, without needing to craft another blender, how can I do this? I am fairly good at understanding coding, sometimes just gets a bit confusing, especially when it's something I do not know how to do. Thanks everyone who takes the time to read this and help me out.

What you want is the container item system.

 

For simple items that don't use metadata/NBT, call

Item#setContainerItem

to set the

Item

that will replace the item when it's consumed in a crafting recipe.

 

For more complex items or custom logic, override

Item#hasContainerItem(ItemStack)

to return

true

when the item has a container item and

Item#getContainerItem(ItemStack)

to return the

ItemStack

that will replace the item when it's consumed in a crafting recipe.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Item#hasContainerItem(ItemStack) / Item#getContainerItem(ItemStack) are part of the blender.  The blender tells the crafting table that its container item stack is itself.  This isn't a recipe thing, this is an ingredient thing.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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