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Hello,

I want to check, If the player goes from the overworld to a other dimension.

But if the player goes from a other dimension to the overworld, the event shouldn't be triggerd.

 

I've tryed it with:

public void action(cpw.mods.fml.common.gameevent.PlayerEvent.PlayerChangedDimensionEvent event){
if(player.dimension != 0){
	event.player.inventory.addItemStackToInventory(new ItemStack(blocks.dirt, 1));
}
}

 

If I'm using the event with the if-statement, the game crashes, if I'm going to a different dimension.

Does anybody know, why? How can I program it?

 

Thanks,

Mike

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