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[1.9] Custom WorldGen contexts?


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So I created a custom context for my mod and it extends Context. This has fields for NoiseGenOctaves, and methods to get them, and a constructor. Just like a regular Context would.

Then in the custom dimensions ChunkGenerator this code is ran

 

ContextZylroth ctx = new ContextZylroth(noiseGen1, noiseGen2, noiseGen3, noiseGen4, noiseGen5, noiseGen6, mobSpawnerNoise);

ctx = TerrainGen.getModdedNoiseGenerators(world, this.rand, ctx);

 

Which causes a ClassCastException for net.minecraftforge.event.terraingen.InitNoiseGensEvent$Context cannot be cast to com.zalthrion.zylroth.world.dimension.ContextZylroth

I'm not quite sure why this happens, to me this code looks right. If someone knows a proper way of creating custom Contexts (If possible) that would be helpful, thanks.

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It should be possible, as long as your Context extends Forge's Context you should be fine. As this is the power of generics.

We have examples in vanilla code.

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

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