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Posted

good days

i having  suggestion about the json models works

 

as they come in 1.8 if i wanna make an animated item little more complex i need to make a separate json file for every animation frame of mi mod resulting in than to make a simeple pistol like this

 

i have to create 22 diferent json files and is not exactly the best animation

when i notice the change in the json files for the 1.9  i think for a brief this could be solved

all the textures and rotations controlled by a single file but wass not as i think

 

in the new system the old method  ModelResourceLocation getModel() just get moved to a json file and from this i must call all the other jsons using predicates :{}, soo still i have to create 22 files plus this one json replacing the getModel()

 

soo i suggest to make posible to anidate a json extructure inside another json file soo in place of doing something like this declaring four separate files

https://gist.github.com/anonymous/85acc8c28e6c108f5cf9

 

you could do something like this, all in just one file

https://gist.github.com/anonymous/b30ea632b3a1dbc6f0ec

 

or even more convenient give the hability of only declare the replace for the textures

https://gist.github.com/anonymous/ee3d2b2f169e6347a855

 

 

well thanks for reading

and sorry im not native english speak

 

 

 

 

 

 

 

 

Posted

well i couldn't make it run

 

but looks more like the kind of animation you do on the chest top went open

this could be use to animate a item in hand ?

 

more exactly to create a fluid item animation to replace something like the bow tighten animation

 

 

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