Jump to content
View in the app

A better way to browse. Learn more.

Forge Forums

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Featured Replies

Posted

Good days i been spend the day making again mi guns and billets in 1.9 and get in

the new changes to the DataWacher in entities

 

i use the data wacher to sync data betwin the entities in server side to entity's in client side

soo i could fix a Little issue about the position and rotations,

 

anyway  scavenging code i see the changes and I'm trying to figure out how to use them in this case

i wanna use <Rotations> to store values in the server side and latter retrieve client side but client side i only get zeroes   

 

this its a resume of what i get

 

    private static final DataParameter
<Byte> CRITICAL = EntityDataManager.<Byte>createKey(bala9mmEntity.class, DataSerializers.BYTE);
    private static final DataParameter<Integer> SHOOTINGID = EntityDataManager.<Integer>createKey(bala9mmEntity.class, DataSerializers.VARINT);
    
    private static final DataParameter<Rotations> BALAPXYZ = EntityDataManager.<Rotations>createKey(bala9mmEntity.class, DataSerializers.ROTATIONS);
    private static final DataParameter<Rotations> BALAMXYZ = EntityDataManager.<Rotations>createKey(bala9mmEntity.class, DataSerializers.ROTATIONS);
    private static final DataParameter<Rotations> BALARPY = EntityDataManager.<Rotations>createKey(bala9mmEntity.class, DataSerializers.ROTATIONS);

 

The plan is update bullet position using  BALAPXYZ,  update bullet motions using BALAMXYZ and update

rotation pitch and yawn in BALARPY

 

so make the init() to load the values in the entity

 

// ############################################################################################3    
    protected void entityInit()
    {
        this.dataWatcher.register(CRITICAL, Byte.valueOf((byte)0));
        this.dataWatcher.register(SHOOTINGID, Integer.valueOf((int)0));
                
         //Rotation resemble Vec3D to mi 
        Rotations PXYZ = new Rotations(0,0,0);  //just for dummy reasons
                
        this.dataWatcher.register(BALAPXYZ, (PXYZ) );
        this.dataWatcher.register(BALAMXYZ, (PXYZ) );
        this.dataWatcher.register(BALARPY, (PXYZ) );
        
    }

 

and here come the troubles, in the onUpdate method i read and write the values every 10Ticks

 

   public void onUpdate()
    {
        super.onUpdate();
        
        
        if ( (onUpdateTick % 10) == 0)
        {
        	World worldIn = this.worldObj;
        	Rotations PXYZ = null;
        	
        	if (!worldIn.isRemote)
        	{
        		this.dataWatcher.set(SHOOTINGID, Integer.valueOf(this.shootingEntityID));
        		
        		PXYZ = new Rotations((float)this.posX, (float)this.posY, (float)this.posZ);
        	
                this.dataWatcher.set(BALAPXYZ, (PXYZ) );
        		
        	}
        	else
        	{
        		this.shootingEntityID = ((Integer)this.dataWatcher.get(SHOOTINGID)).intValue();
        		
        		PXYZ = ( this.dataWatcher.get(BALAPXYZ) );
        		
        		//PXYZ = DataSerializers.ROTATIONS.   .read(this.dataWatcher.get(BALAPXYZ));
        		
        		this.posX = PXYZ.getX(); 
        		this.posY = PXYZ.getY();
        		this.posZ = PXYZ.getZ();
        		
        	}
        
        	System.out.println("########## onUpdate() mundo="+worldIn.isRemote+" tick="+onUpdateTick+" SHID="+this.shootingEntityID+
        			"\nPXYZ x="+PXYZ.getX()+" y="+PXYZ.getY()+" z="+PXYZ.getZ() );
        
        }
        onUpdateTick ++;

 

 

 

 

 

 

 

#####

what is the correct way to serialize the Rotations() object to store it in the datawacher ?

 

        	Rotations PXYZ = new Rotations((float)this.posX, (float)this.posY, (float)this.posZ);
                this.dataWatcher.set(BALAPXYZ, (PXYZ) );

 

 

#####

and whats the rightfull way to get again the values in the client side ?

 

        	Rotations PXYZ =  ( this.dataWatcher.get(BALAPXYZ) );
                
        		this.posX = PXYZ.getX(); 
        		this.posY = PXYZ.getY();
        		this.posZ = PXYZ.getZ();

 

 

 

coz in the console i get


[12:08:49] [server thread/INFO] [sTDOUT]: [mercenarymod.entidades.balas.bala9mmEntity:onUpdate:278]: ########## onUpdate() mundo=false tick=0 SHID=292
PXYZ x=-225.7 y=65.52 z=602.7627

[12:08:49] [Client thread/INFO] [sTDOUT]: [mercenarymod.entidades.balas.bala9mmEntity:onUpdate:278]: ########## onUpdate() mundo=true tick=0 SHID=292
PXYZ x=0.0 y=0.0 z=0.0

 

Soo i think i have both wrong,  i need and example of this

 

 

thanks for reading

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

  • Author

if you say it becoze the lines at the begining saying

 

private static final DataParameter

<Byte> CRITICAL = EntityDataManager.<Byte>createKey(bala9mmEntity.class, DataSerializers.BYTE);

    private static final DataParameter<Byte> CRITICAL = EntityDataManager.<Byte>createKey(bala9mmEntity.class, DataSerializers.BYTE);

    private static final DataParameter<Integer> SHOOTINGID = EntityDataManager.<Integer>createKey(bala9mmEntity.class, DataSerializers.VARINT);

    private static final DataParameter<Integer> TARGETID = EntityDataManager.<Integer>createKey(bala9mmEntity.class, DataSerializers.VARINT);

   

    private static final DataParameter<Integer> BYNARYDATA = EntityDataManager.<Integer>createKey(bala9mmEntity.class, DataSerializers.VARINT);

       

    private static final DataParameter<Float> BALAPX = EntityDataManager.<Float>createKey(bala9mmEntity.class, DataSerializers.FLOAT);

    private static final DataParameter<Float> BALAPY = EntityDataManager.<Float>createKey(bala9mmEntity.class, DataSerializers.FLOAT);

    private static final DataParameter<Float> BALAPZ = EntityDataManager.<Float>createKey(bala9mmEntity.class, DataSerializers.FLOAT);

   

    private static final DataParameter<Float> BALAMX = EntityDataManager.<Float>createKey(bala9mmEntity.class, DataSerializers.FLOAT);

    private static final DataParameter<Float> BALAMY = EntityDataManager.<Float>createKey(bala9mmEntity.class, DataSerializers.FLOAT);

    private static final DataParameter<Float> BALAMZ = EntityDataManager.<Float>createKey(bala9mmEntity.class, DataSerializers.FLOAT);

 

    private static final DataParameter<Float> BALAPRP = EntityDataManager.<Float>createKey(bala9mmEntity.class, DataSerializers.FLOAT);

    private static final DataParameter<Float> BALAPRY = EntityDataManager.<Float>createKey(bala9mmEntity.class, DataSerializers.FLOAT);

   

    private static final DataParameter<Float> BALARP = EntityDataManager.<Float>createKey(bala9mmEntity.class, DataSerializers.FLOAT);

    private static final DataParameter<Float> BALARY = EntityDataManager.<Float>createKey(bala9mmEntity.class, DataSerializers.FLOAT);

 

    private static final DataParameter<Rotations> BALAPXYZ = EntityDataManager.<Rotations>createKey(bala9mmEntity.class, DataSerializers.ROTATIONS);

    private static final DataParameter<Rotations> BALAMXYZ = EntityDataManager.<Rotations>createKey(bala9mmEntity.class, DataSerializers.ROTATIONS);

    private static final DataParameter<Rotations> BALARPY = EntityDataManager.<Rotations>createKey(bala9mmEntity.class, DataSerializers.ROTATIONS);

 

 

 

 

i du not know why.

is something i take it from the entityArrow.class they declare the values in the datawacher in similar way as i declare the properties in the block class and i been experimenting whith this to know how far i can get

until now looks like  the limit of 32 values in the datawacher is no more a trouble

for the (Rotations) i du not know whath they have in mind but i thing i could use it to replace vec3d

 

actualy i have in mi proto bullet like 17 values in the datawacher and is working well, i only have issues with entityTracker  sometimes dont spwn the client side bullet

 

 

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

Important Information

By using this site, you agree to our Terms of Use.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.