Posted March 25, 20169 yr I am trying to use one class for handling all the available NBT instances of an item along with the models that will get generated by each NBT instance (dynamic items with dynamic models). This is the code I have so far: public final class DraftableReg { private static HashMap<String, IDraftable> knowledgeBase = new HashMap<String, IDraftable>(); @SideOnly(Side.CLIENT) //this is line 24 private static HashMap<String, DraftableBakedModel> models = new HashMap<String, DraftableBakedModel>(); public static void RegisterDraftable(IDraftable draftable, World world){ if(world.isRemote){ LogHelper.info(draftable.GetName() + " registered by Player"); models.put(draftable.GetName(), new DraftableBakedModel(draftable)); ;//send draft to server for registry } else { LogHelper.info("Registering Draftable :" + draftable.GetName()); knowledgeBase.put(draftable.GetName(), draftable); } } } This is fine when I am running in an Integrated server but it fails when I try to launch a dedicated server. This is the chrash: java.lang.NoSuchFieldError: models at main.java.lidr.common.DraftableReg.<clinit>(DraftableReg.java:24) ~[DraftableReg.class:?] at main.java.lidr.common.LiDrEvents.ServerStartup(LiDrEvents.java:40) ~[LiDrEvents.class:?] at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_8_LiDrEvents_ServerStartup_Load.invoke(.dynamic) ~[?:?] at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:49) ~[ASMEventHandler.class:?] at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:140) ~[EventBus.class:?] at net.minecraft.server.MinecraftServer.loadAllWorlds(MinecraftServer.java:312) ~[MinecraftServer.class:?] at net.minecraft.server.dedicated.DedicatedServer.startServer(DedicatedServer.java:257) ~[DedicatedServer.class:?] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:508) [MinecraftServer.class:?] at java.lang.Thread.run(Unknown Source) [?:1.8.0_45] is there a reasonable way for me to do this in one class or will I have to make a clientside only class that handles models? Current Project: Armerger Planned mods: Light Drafter | Ore Swords Looking for help getting a mod off the ground? Coding | Textures
March 25, 20169 yr http://www.minecraftforge.net/forum/index.php?topic=22764.0 Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
March 25, 20169 yr Author So what I am getting out of that is that I need to make a separate class that will only get accessed by (logical) client side code. Current Project: Armerger Planned mods: Light Drafter | Ore Swords Looking for help getting a mod off the ground? Coding | Textures
March 25, 20169 yr If the field is marked by @SideOnly, it can only be referenced by @SideOnly method. You can have Class with both SERVER and CLIENT methods/fields, but they cannot cross reference each other. Then: If your method is SideOnly, it cannot be referenced by any other common method, thus - you always need to make all your calls by Proxy. Design choice: CommonClass { Map serverLogicalDraftable; // common map for server-logical registry register(IDraftable, World) { if (world.isRemote) proxy.registerClientDraftable(IDraftable) else serverLogicalDraftable.put(name, IDraftable); } } Proxy part: CommonProxy { registerClientDraftable(IDraftable) { // Do nothing } } ClientProxy { Map clientOnlyDraftables; registerClientDraftable(IDraftable) { clientOnlyDraftables.put(name, IDraftable); } } Then you can do similar with getters. 1.7.10 is no longer supported by forge, you are on your own.
March 26, 20169 yr Author Well this is going to be tiresome to switch up ... oh well, Thanks for the help! Current Project: Armerger Planned mods: Light Drafter | Ore Swords Looking for help getting a mod off the ground? Coding | Textures
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