Blaze0025 Posted March 25, 2016 Share Posted March 25, 2016 Hey. I have a line of code that adds a material type to my game. The material is op, but it is only supposed to have 1 use. However, when I use it, the item doesn't break and instead it says durability 0/1. Any help? Code: public static final Item.ToolMaterial figureToolMaterial = EnumHelper.addToolMaterial("figureToolMaterial", 0, 1, 0.0F, 10000.0F, 0); Quote Link to comment Share on other sites More sharing options...
Draco18s Posted March 25, 2016 Share Posted March 25, 2016 That's because all tools get 1 more use when they hit 0 durability. Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given. Link to comment Share on other sites More sharing options...
Blaze0025 Posted March 25, 2016 Author Share Posted March 25, 2016 Oh, so would there be any way to make the uses only one? I tried zero, and it had unlimited uses. Quote Link to comment Share on other sites More sharing options...
UberAffe Posted March 25, 2016 Share Posted March 25, 2016 Override the onItemUse method. Quote Current Project: Armerger Planned mods: Light Drafter | Ore Swords Looking for help getting a mod off the ground? Coding | Textures Link to comment Share on other sites More sharing options...
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