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[1.7.10] Item Type Durability Glitch


Blaze0025

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Hey.

 

I have a line of code that adds a material  type to my game. The material is op, but it is only supposed to have 1 use. However, when I use it, the item doesn't break and instead it says durability 0/1. Any help?

 

Code:

 

public static final Item.ToolMaterial figureToolMaterial = EnumHelper.addToolMaterial("figureToolMaterial", 0, 1, 0.0F, 10000.0F, 0);

 

 

 

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That's because all tools get 1 more use when they hit 0 durability.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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