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Posted

In a mod I'm making I want structures to generate randomly all across a dimension. For example, a chunk would have a 1 in 200 chance of containing said structure. How would I implement this? The thing is the only mod I know that does stuff exactly like this is a closed-source mod that I don't want to use and get in trouble for so I want some public help that I know is copyright-free. Right now I'm looking to edit the chunkprovider's populate() method.

 

Worlds with the same seed should generate the structures in the exact same place.

Posted

Can't directly help you but if you know a mod that does something and you want to learn to do similar thing on your own, I don't think there would be anything wrong in decompiling said mod.

1.7.10 is no longer supported by forge, you are on your own.

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