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Posted

I am making a Storage Cell which uses the RF API.

My SC all works fine I can add energy into its storage which it will hold and retain on saving, it will also pass the energy it holds to something that accepts RF which is connected to it.

My problem starts when I try and update my Blockstate.

My chkFill() method checks how much energy is stored and as it changes it sets the variable fillLevel up or down depending if its going in or out.

 

If I trigger this method the storage goes up and when the condition is met to change to next fillLevel the fillLevel value goes up and then the blockstate is changed then out of nowhere it resets its storage & fillLevel and starts again.

I'm baffled as there is nothing in the chkFill() to reset the storage and the fillLevel should only be changed if specific conditions are met, without chkFill() it works but no blockstate change.

 

My TileEntity for the Storage Cell is here: http://pastebin.com/FRtj7YtF

 

Any help on this would be really great.

whenever the blockstate changes minecraft adds a new tileentity to the block, until you tell it to not do so.

 

There was a method you need to override, sadly I am unable to locate it right now

I think it's called "shouldRefresh()"

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

  • Author

Thank you both for your help, that method resolved the issue instantly. Also good to know why it was doing it for future reference.

 

 

 

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