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Help with Ai And Attributes For Entity [1.8]


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i am making a entity which is going to attack near players.


import net.minecraft.entity.EntityCreature;
import net.minecraft.entity.SharedMonsterAttributes;
import net.minecraft.entity.ai.EntityAIAttackOnCollide;
import net.minecraft.entity.ai.EntityAIPanic;
import net.minecraft.entity.ai.EntityAISwimming;
import net.minecraft.entity.ai.EntityAIWander;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.world.World;

public class EntityLeader extends EntityCreature {

public EntityLeader(World worldIn) {
	tasks.addTask(10, new EntityAIAttackOnCollide(this, EntityPlayer.class, 1D, true));

protected void applyEntityAttributes() {


public boolean isAIDisabled() {
	return false;





but this seems to not work. if i remove applyentityattribute method then it starts working but then it doesnt attack any player ( i think because it doesnt have any base atk)




and here is my 2nd problem


public class EntityLeaderAI extends EntityAIBase{

private EntityLeader leader;

public EntityLeaderAI(EntityLeader e)

public boolean shouldExecute() {
		if(this.leader.getAITarget()!=null && !this.leader.isBurning())
			return true;
		return false;

public void startExecuting() {

	this.leader.attackEntityAsMob(<server type player here>);//how can i get server type player?




please see the comment in code.

thanks for helping.

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