Posted April 2, 20169 yr As the title says. I'm trying to find out how to make it so that Cows after being given 3 of a custom item become a custom mob I made. Kind of like Twilight Forest's transformation powder that changes normal animals into the twilight animals. Also if there is a way to have it so I do not edit the base files. Only way's I have thought up is somehow with Ocelot's being given fish and made into a cat. Or make it so the custom item is set to change the mob. (Sorry if there is some obvious answer I just cannot see it) I need help changing Cows but not the base file so that with 3 of a custom item it becomes a custom mob.
April 2, 20169 yr Use IExtendedEntityProperties (1.7.10-1.8. or Capabilities (1.8.9+) to store how many of the item has been given to the cow. When it reaches 3, kill the cow and spawn your mob at the same position. For IEEP , you can follow coolAlias' tutorial. For Capabilities, you can read the official documentation, look at the Capabilities provided by Forge ( CapabilityItemHandler and CapabilityAnimation ), the capability test mod or my own mod's capabilities (API, implementation). I highly recommend updating to 1.8.9 or 1.9, 1.7.10 is very outdated at this point. Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.