[Solved][1.9] Vanilla sound not playing when called from my mod
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Issue with the player skills mod. Looks like it needs the KubeJS mod installed?
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---- Minecraft Crash Report ---- // Don't do that. Time: 25.03.2023, 11:31 Description: Exception in server tick loop java.lang.NoClassDefFoundError: dev/latvian/mods/kubejs/KubeJSPlugin at java.lang.ClassLoader.defineClass1(Native Method) ~[?:?] {} at java.lang.ClassLoader.defineClass(ClassLoader.java:1012) ~[?:?] {} at cpw.mods.cl.ModuleClassLoader.readerToClass(ModuleClassLoader.java:116) ~[securejarhandler-1.0.3.jar:?] {} at cpw.mods.cl.ModuleClassLoader.lambda$findClass$16(ModuleClassLoader.java:216) ~[securejarhandler-1.0.3.jar:?] {} at cpw.mods.cl.ModuleClassLoader.loadFromModule(ModuleClassLoader.java:226) ~[securejarhandler-1.0.3.jar:?] {} at cpw.mods.cl.ModuleClassLoader.findClass(ModuleClassLoader.java:216) ~[securejarhandler-1.0.3.jar:?] {} at cpw.mods.cl.ModuleClassLoader.loadClass(ModuleClassLoader.java:132) ~[securejarhandler-1.0.3.jar:?] {} at java.lang.ClassLoader.loadClass(ClassLoader.java:520) ~[?:?] {} at net.impleri.playerskills.PlayerSkillsEvents.beforeServerStart(PlayerSkillsEvents.java:70) ~[player-skills-1.18.2-1.0.0.jar%2394!/:?] {re:classloading} at dev.architectury.event.forge.EventHandlerImplCommon.event(EventHandlerImplCommon.java:403) ~[architectury-4.11.89-forge.jar%2358!/:?] {re:classloading} at net.minecraftforge.eventbus.ASMEventHandler_356_EventHandlerImplCommon_event_ServerAboutToStartEvent.invoke(.dynamic) ~[?:?] {} at net.minecraftforge.eventbus.ASMEventHandler.invoke(ASMEventHandler.java:85) ~[eventbus-5.0.3.jar%232!/:?] {} at net.minecraftforge.eventbus.EventBus.post(EventBus.java:302) ~[eventbus-5.0.3.jar%232!/:?] {} at net.minecraftforge.eventbus.EventBus.post(EventBus.java:283) ~[eventbus-5.0.3.jar%232!/:?] {} at net.minecraftforge.server.ServerLifecycleHooks.handleServerAboutToStart(ServerLifecycleHooks.java:86) ~[forge-1.18.2-40.2.0-universal.jar%23124!/:?] {re:classloading} at net.minecraft.client.server.IntegratedServer.m_7038_(IntegratedServer.java:63) ~[client-1.18.2-20220404.173914-srg.jar%23119!/:?] {re:mixin,pl:runtimedistcleaner:A,re:classloading,pl:mixin:APP:mixins.essential.json:server.integrated.MixinIntegratedServer,pl:mixin:A,pl:runtimedistcleaner:A} at net.minecraft.server.MinecraftServer.m_130011_(MinecraftServer.java:661) ~[client-1.18.2-20220404.173914-srg.jar%23119!/:?] {re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B,pl:mixin:APP:balm.mixins.json:MinecraftServerMixin,pl:mixin:APP:mixins.essential.json:server.MinecraftServerMixin_PvPGameRule,pl:mixin:APP:mixins.essential.json:server.Mixin_PublishServerStatusResponse,pl:mixin:A} at net.minecraft.server.MinecraftServer.m_177918_(MinecraftServer.java:261) ~[client-1.18.2-20220404.173914-srg.jar%23119!/:?] {re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B,pl:mixin:APP:balm.mixins.json:MinecraftServerMixin,pl:mixin:APP:mixins.essential.json:server.MinecraftServerMixin_PvPGameRule,pl:mixin:APP:mixins.essential.json:server.Mixin_PublishServerStatusResponse,pl:mixin:A} at java.lang.Thread.run(Thread.java:833) [?:?] {re:mixin} Caused by: java.lang.ClassNotFoundException: dev.latvian.mods.kubejs.KubeJSPlugin at jdk.internal.loader.BuiltinClassLoader.loadClass(BuiltinClassLoader.java:641) ~[?:?] {} at java.lang.ClassLoader.loadClass(ClassLoader.java:520) ~[?:?] {} at cpw.mods.cl.ModuleClassLoader.loadClass(ModuleClassLoader.java:134) ~[securejarhandler-1.0.3.jar:?] {} at java.lang.ClassLoader.loadClass(ClassLoader.java:520) ~[?:?] {} at cpw.mods.cl.ModuleClassLoader.loadClass(ModuleClassLoader.java:134) ~[securejarhandler-1.0.3.jar:?] {} at java.lang.ClassLoader.loadClass(ClassLoader.java:520) ~[?:?] {} ... 19 more
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You might be able to make it work by using the sound directly? i.e. something like: SoundInstance sound = new SimpleSoundInstance(...); Minecraft.getInstance().getSoundManager().play(sound); But I guess you would need to use an AccessTransformer to make the SimpleSoundInstance constructor that takes a ResourceLocation instead of a SoundEvent publicly accessible. https://forge.gemwire.uk/wiki/Access_Transformers
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Use java 17. Mixin does not support java 20 (which only came out last week).
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From what I understand (which might be incorrect, I am not an expert on this), it doesn't use the local client registry for those registries that have data sent from a multiplayer server. SoundEvents is one of those registries. So in multiplayer your SoundEvent effectively won't exist unless it is also registered on the server? The logic can be found here (and its related methods): https://github.com/MinecraftForge/MinecraftForge/blob/bb49b9e6dc7525ae0fa935abf6eec18b36091bd6/src/main/java/net/minecraftforge/registries/GameData.java#L656
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