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Minecraft randomly crashes most likely caused by generation


8richkill

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Error Report

 

 

 

      Minecraft has crashed!     

      ----------------------     

 

Minecraft has stopped running because it encountered a problem; Ticking memory connection

 

A full error report has been saved to C:\Users\Richard\AppData\Roaming\.minecraft\crash-reports\crash-2012-12-01_21.36.19-server.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash :(

 

 

 

--- BEGIN ERROR REPORT bb8b9fa6 --------

Full report at:

C:\Users\Richard\AppData\Roaming\.minecraft\crash-reports\crash-2012-12-01_21.36.19-server.txt

Please show that file to Mojang, NOT just this screen!

 

Generated 12/1/12 9:36 PM

 

-- System Details --

Details:

Minecraft Version: 1.4.5

Operating System: Windows 7 (amd64) version 6.1

Java Version: 1.7.0_07, Oracle Corporation

Java VM Version: Java HotSpot 64-Bit Server VM (mixed mode), Oracle Corporation

Memory: 153710720 bytes (146 MB) / 525074432 bytes (500 MB) up to 954466304 bytes (910 MB)

JVM Flags: 2 total; -Xms512m -Xmx1024m

AABB Pool Size: 2366 (132496 bytes; 0 MB) allocated, 2350 (131600 bytes; 0 MB) used

Suspicious classes: FML and Forge are installed

IntCache: cache: 2, tcache: 0, allocated: 1, tallocated: 63

FML: MCP v7.23 FML v4.5.2.459 Minecraft Forge 6.4.0.397 Optifine OptiFine_1.4.5_HD_U_D3 6 mods loaded, 6 mods active

mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

BetterDungeonLoot [betterDungeonLoot] (BetterDungeonLoot_1.4.5_1.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

DungeonPack [DungeonPack] (DungeonPack 1.4.4 v2 Universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

Vorlock's_Mo'MineCraft [Mo'MineCraft] (MoMinecraft.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

Profiler Position: N/A (disabled)

Vec3 Pool Size: 564 (31584 bytes; 0 MB) allocated, 486 (27216 bytes; 0 MB) used

Player Count: 1 / 8; [iq['8richkill'/225, l='Goo on me too', x=691.92, y=75.00, z=182.60]]

Type: Integrated Server (map_client.txt)

Is Modded: Definitely; Client brand changed to 'forge,fml'

 

java.lang.IllegalArgumentException: n must be positive

at java.util.Random.nextInt(Unknown Source)

at yi.a(SpawnerAnimals.java:248)

at aau.a(SourceFile:452)

at im.a(ChunkProviderServer.java:242)

at zs.a(Chunk.java:1197)

at im.c(ChunkProviderServer.java:137)

at il.<init>(PlayerInstance.java:25)

at ik.a(PlayerManager.java:93)

at ik.d(PlayerManager.java:253)

at gm.d(ServerConfigurationManager.java:190)

at iv.a(NetServerHandler.java:356)

at ec.a(SourceFile:136)

at cf.b(MemoryConnection.java:79)

at iv.d(NetServerHandler.java:82)

at iw.b(NetworkListenThread.java:55)

at bdr.b(IntegratedServerListenThread.java:111)

at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:691)

at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:587)

at bdo.q(IntegratedServer.java:110)

at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:494)

at fy.run(SourceFile:856)

--- END ERROR REPORT a3396f41 ----------

 

Minecraft will just randomly crash when (i assume) generating new chunks (not every chunk tho). I dont know what mod causes it Btw mods are: betterdungeonloot, dungeonpack, mominecraft

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Reinstall forge and optifine (forge, then optifine) or check for an optifine update.

Protip: try and find answers yourself before asking on the forum.

It's pretty likely that there is an answer.

 

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width=635 height=903http://bit.ly/HZ03zy[/img]

 

 

Tired of waiting for mods to port to bukkit?

use BukkitForge! (now with a working version of WorldEdit!)

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