Jump to content

Recommended Posts

Posted

Hello everybody!

 

I have a problem setting the light level of a block. I'm trying to create a custom lamp. When I turn it on or off the lighting is changing, but not as it's supposed to. There seem to be 2 different types of lighting. One of those is directly affected by calling

setLightLevel(float value)

(which currently is the only thing I do to change the lighting). The other one changes when I restart the game and sometimes in game, but I can't figure out what it's triggered by. For better understanding of what I'm talking about I have some screenshots:

How it's supposed to look when it's turned off:

twa8t7sd.png

 

And this is how it is not supposed to look when turned off but sometimes does:

 

5v8pwtl7.png

 

How it's supposed to look when turned on:

 

jo2us36m.png

 

And finally how it's not supposed to look when turned on but sometimes does:

 

hkk4nq53.png

 

Sorry for the long post but I think the screenshots help to make my point.

 

Thanks in advance for any help you can give me!

Posted

Thanks for your help.

I couldn't find a setState-Method (or any method to change the state) in the Block-class.

How would I trigger a state change if had set it up like you proposed?

Posted
World#setBlockState

sets the block state at the specified position in the world.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Posted

This works but it leads me to another problem. To call setBlockState I need the BlockPos-object for the block. I tried to save it into an attribute in the onBlockPlaced-Method of the Block-class but then the BlockPos-attribute is null after restarting the game.

So my question is: Is there some kind of livecycle-method in the Block-class that is called when the game starts and has the BlockPos as a parameter or is there another way to get the BlockPos-object of my block from inside the Block-class?

Posted

Block

is a singleton, there is a single instance per block type shared between all blocks of that type. This means that you can't store per-position data in fields of your

Block

(or the position itself).

 

Most methods of

Block

include the

BlockPos

of the block that's currently being affected/queried (or whatever it is that the particular method does).

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Posted

Would onBlockActivated suit your needs?

The debugger is a powerful and necessary tool in any IDE, so learn how to use it. You'll be able to tell us more and get better help here if you investigate your runtime problems in the debugger before posting.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.