Posted April 8, 20169 yr Hi, since it's been a really long time where I last did anything with models in Minecraft I'm wondering what is the best way of modelling tile entity models and entity models in Forge 1.8.9. And what is the best way to animate them? Thx in advance. Bektor Developer of Primeval Forest.
April 8, 20169 yr I suggest you use Forge's animation system for this. I can't help you with it much myself, but there's an example mod here (assets). The commit that added the system briefly explains the purpose of each animation class. This is what I've been trying to do for the last... a long time. Be warned, the system isn't exactly easy to use. It also limits you to json files from what I can tell*, so models can't be bigger than 3** blocks or they just don't render. *There is a mention of b3d in the example - it didn't work when I enabled it **JSON files, god damn JSON files. If you find a good solution for this, please let me know. Edit: Obj models work, for the base, but then the top will not work.
April 8, 20169 yr There's also a reference for the grammar of the Animation State Machine files used by the system here. Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
April 8, 20169 yr Well, after staring at that code for literally 2 days, I kinda get it. So I made this: [embed=425,349] <iframe width="640" height="360" src="https://www.youtube.com/embed/dqI9TyHCnBg" frameborder="0" allowfullscreen></iframe> [/embed] But I don't know how to change the rotation centres... because at the moment they all rotate around the centre front block. Clearly at the moment it's not right
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