April 23, 20169 yr In vanilla and older versions of Forge, TileEntities with inventories implement IInventory . This interface allows the inventory contents to be manipulated by GUIs and other blocks like Hoppers/Pipes. In 1.8.9 and up, you should never be implementing IInventory yourself and you should avoid using it. The Capability system allows you to store one or more IItemHandler inventories in your TileEntity and access them through the ICapabilityProvider interface (implemented by TileEntity ). SlotItemHandler allows you to create a Slot for an IItemHandler inventory. Hoppers and vanilla inventories have been patched to support this system and item transport systems from properly updated mods (e.g. Extra Utilities 2) now use it. Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
April 23, 20169 yr Author Okay now I am a little confused. I am looking at the gui code for hoppers and so on and I still see IInventory everywhere.
April 23, 20169 yr You should be looking at exactly 1 line of TileEntityHopper if I understood Choonster correctly, the line that says what interfaces it implements. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
April 23, 20169 yr Okay now I am a little confused. I am looking at the gui code for hoppers and so on and I still see IInventory everywhere. All the vanilla GUIs still use IInventory , but the inventories themselves have been patched to support the IItemHandler capability. Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
April 23, 20169 yr Author Okay but in my case how should I be doing slots tho. Like for this: public FabTabSlot(EntityPlayer par1EntityPlayer, InventoryCrafting craftResult, IInventory iinv, int par4, int par5, int par6) { super(par1EntityPlayer, craftResult, iinv, par4, par5, par6); this.thePlayer = par1EntityPlayer; this.craftMatrix = craftResult; } I cannot change it to IItemHandler because then it errors since I am extending SlotCrafting
April 23, 20169 yr Either extend SlotCrafting and replicate the functionality of SlotItemHandler yourself or vice versa. Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
April 23, 20169 yr Author Is there any github repos which are using this new functionality which I could look at to understand better?
April 23, 20169 yr Is there any github repos which are using this new functionality which I could look at to understand better? Try searching for net.minecraftforge.items.IItemHandler on GitHub. Refined Relocation 2 and Chisels and Bits are two I noticed. Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
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