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Posted

Hello,

 

(((I am looking for a way to make a mod server-side only so Forge allows players to join without the mod installed.)))

 

Also I want to play a sound for a player with this (serverside) mod. (How) is this possible? I tried player.playSound("SOUND.RANDOM.ANVIL_BREAK", 1, 1) but nothing happens.

 

I would very much appreciate your help ;)

Look into @Mod class.

You need: acceptableRemoteVersions = "*" and might want to mark your mod serverSideOnly = true for convinience/security.

 

Notes:

You cannot reference ANY Side.CLIENT classes/methods/fields.

You DON'T need proxy - why would you. (I see it quite often that people make sided mods and add proxy, totally pointless).

 

As to sound - I can't help without knowing your forge version.

1.7.10 is no longer supported by forge, you are on your own.

  • Author

Look into @Mod class.

You need: acceptableRemoteVersions = "*" and might want to mark your mod serverSideOnly = true for convinience/security.

 

Notes:

You cannot reference ANY Side.CLIENT classes/methods/fields.

You DON'T need proxy - why would you. (I see it quite often that people make sided mods and add proxy, totally pointless).

 

As to sound - I can't help without knowing your forge version.

 

Thank you very much, that worked!

I'm using a Cauldron 1.7.10 server with Forge 7.10.85.1236.

  • Author

I think SPacketSoundEffect should be the thing youre looking for

 

Could you explain a bit more? I didn't find anything like that...

  • Author

You want

World#playSoundEffect(double, double, double, String, float, float)

. It only works on the server and will send a packet to the players to play the sound.

I tried...

 

int x = player.chunkCoordX;

int y = player.chunkCoordY;

int z = player.chunkCoordZ;

World w = DimensionManager.getWorld(0);

w.playSoundEffect((double) x, (double) y, (double) z, "SOUND.RANDOM.WOOD_CLICK", 1F, 1F);

 

but it doesnt work. Where is the problem?

Proper args:

player.posX

player.posY,

player.posZ

player.worldObj

1.7.10 is no longer supported by forge, you are on your own.

  • Author

Thanks - but still doesn't work. Code is now:

 

double x = attacker.posX;

double y = attacker.posY;

double z = attacker.posZ;

World w = attacker.worldObj;

 

w.playSoundEffect(x, y, z, "Sound.ANVIL_BREAK", 1, 1);

  • Author

yeah I just got it... it was "random.anvil_break"...

 

Thanks to everyone for helping me ;)

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