Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

[1.9] Registering an Item.


DuckCreeper
 Share

Recommended Posts

Hello! I'm trying to create a register a item that is like the shield. But my texture wont load and I think that im not registering the item correctly. Here is my code, it would be nice if someone could help me!

 

Main class:

package duckcreeper.shieldmod;

import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.Mod.EventHandler;
import net.minecraftforge.fml.common.Mod.Instance;
import net.minecraftforge.fml.common.SidedProxy;
import net.minecraftforge.fml.common.event.FMLInitializationEvent;
import net.minecraftforge.fml.common.event.FMLPostInitializationEvent;
import net.minecraftforge.fml.common.event.FMLPreInitializationEvent;
import net.minecraftforge.fml.common.registry.GameRegistry;
import duckcreeper.shieldmod.init.ShieldItem;
import duckcreeper.shieldmod.item.stone_shield;
import duckcreeper.shieldmod.proxy.CommonProxy;

@Mod(modid = Reference.MOD_ID, name = Reference.NAME, version = Reference.VERSION)
public class Shieldmain 
{

@Instance(Reference.MOD_ID)
public static Shieldmain instance;

@SidedProxy(clientSide = Reference.CLIENT_PROXY_CLASS, serverSide = Reference.SERVER_PROXY_CLASS)
public static CommonProxy proxy;

public static stone_shield Stone_Shield = new stone_shield();

@EventHandler
public void preInit(FMLPreInitializationEvent event)
{
	GameRegistry.register(Stone_Shield);
}

@EventHandler
public void init(FMLInitializationEvent event)
{
	proxy.registerClientStuff();
}

@EventHandler
public void postInit(FMLPostInitializationEvent event)
{

}

public static void registerItem(ShieldItem item)
{
	GameRegistry.registerItem(item, item.getSimpleName());
}

}

Shield Class

import java.util.List;

import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.item.EnumAction;
import net.minecraft.item.EnumDyeColor;
import net.minecraft.item.IItemPropertyGetter;
import net.minecraft.item.Item;
import net.minecraft.item.ItemBanner;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ActionResult;
import net.minecraft.util.EnumActionResult;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.text.translation.I18n;
import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import duckcreeper.shieldmod.init.ShieldItem;

public class stone_shield extends ShieldItem
{

public stone_shield() 
{
	super("stone_shield");
        this.maxStackSize = 1;
        this.setCreativeTab(CreativeTabs.tabCombat);
        this.setMaxDamage(336);
        this.addPropertyOverride(new ResourceLocation("blocking"), new IItemPropertyGetter()
        {
            @SideOnly(Side.CLIENT)
            public float apply(ItemStack stack, World worldIn, EntityLivingBase entityIn)
            {
                return entityIn != null && entityIn.isHandActive() && entityIn.getActiveItemStack() == stack ? 1.0F : 0.0F;
            }
        });
    }

    /**
     * Called when a Block is right-clicked with this Item
     */
    public EnumActionResult onItemUse(ItemStack stack, EntityPlayer playerIn, World worldIn, BlockPos pos, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ)
    {
        return super.onItemUse(stack, playerIn, worldIn, pos, hand, facing, hitX, hitY, hitZ);
    }

    public String getItemStackDisplayName(ItemStack stack)
    {
        if (stack.getSubCompound("BlockEntityTag", false) != null)
        {
            String s = "item.stone_shield.";
            EnumDyeColor enumdyecolor = ItemBanner.getBaseColor(stack);
            s = s + enumdyecolor.getUnlocalizedName() + ".name";
            return I18n.translateToLocal(s);
        }
        else
        {
            return I18n.translateToLocal("item.stone_shield.name");
        }
    }

    /**
     * allows items to add custom lines of information to the mouseover description
     */
    @SideOnly(Side.CLIENT)
    public void addInformation(ItemStack stack, EntityPlayer playerIn, List<String> tooltip, boolean advanced)
    {
        ItemBanner.func_185054_a(stack, tooltip);
    }

    /**
     * returns a list of items with the same ID, but different meta (eg: dye returns 16 items)
     */
    @SideOnly(Side.CLIENT)
    public void getSubItems(Item itemIn, CreativeTabs tab, List<ItemStack> subItems)
    {
        ItemStack itemstack = new ItemStack(itemIn, 1, 0);
        subItems.add(itemstack);
    }
    
    /**
     * returns the action that specifies what animation to play when the items is being used
     */
    public EnumAction getItemUseAction(ItemStack stack)
    {
        return EnumAction.BLOCK;
    }

    /**
     * How long it takes to use or consume an item
     */
    public int getMaxItemUseDuration(ItemStack stack)
    {
        return 72000;
    }

    public ActionResult<ItemStack> onItemRightClick(ItemStack itemStackIn, World worldIn, EntityPlayer playerIn, EnumHand hand)
    {
        playerIn.setActiveHand(hand);
        return new ActionResult(EnumActionResult.SUCCESS, itemStackIn);
    }

    /**
     * Return whether this item is repairable in an anvil.
     */
    public boolean getIsRepairable(ItemStack toRepair, ItemStack repair)
    {
        return repair.getItem() == Item.getItemFromBlock(Blocks.planks) ? true : super.getIsRepairable(toRepair, repair);
    }
}

 

Shield Item Class

import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.block.model.ModelResourceLocation;
import net.minecraft.item.Item;
import net.minecraftforge.fml.common.registry.GameRegistry;
import duckcreeper.shieldmod.Reference;
import duckcreeper.shieldmod.item.stone_shield;

public class ShieldItem extends Item
{

public ShieldItem(String name)
{
	setUnlocalizedName(name);
}

public String getSimpleName()
{
	return getUnlocalizedName().substring(5);
}

Link to comment
Share on other sites

Use setRegistryName the way it was intended to be used.  Do not use the 2 parameter overload of GameRegistry.registerItem: your registry name should not be derived from your unlocalized name, as unlocalized names are allowed to change but registry names are not.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • I didn't put in credentials, I used it only for testing installing forge. But still the problem mentioned above.
    • I am trying to use Forge 1.18.2, I have checked my firewall, redownloaded Forge, deleted the fml.toml file (which keeps reappearing) and looked at countless help pages. I am just trying to download and use forge so that I can play with my friends and it will not download. It tells me there may be an issue with the Java runtime config and that the exit code is one, and I have copied the exit code.   
    • Okay, i think i understand but im getting issues, i create another packet to sync entity to another players like this package com.naim.belloto.networking.packet; import com.naim.belloto.networking.handler.ClientSyncHandler; import net.minecraft.client.Minecraft; import net.minecraft.network.FriendlyByteBuf; import net.minecraftforge.api.distmarker.Dist; import net.minecraftforge.fml.DistExecutor; import net.minecraftforge.network.NetworkEvent; import java.util.Objects; import java.util.function.Supplier; public class ClientSyncPacket { public ClientSyncPacket() { } public ClientSyncPacket(FriendlyByteBuf buf) { } public void toBytes(FriendlyByteBuf buf) { } public boolean handle(Supplier<NetworkEvent.Context> ctx) { NetworkEvent.Context context = ctx.get(); context.enqueueWork(() -> { assert Minecraft.getInstance().player != null; int idplayer = Minecraft.getInstance().player.getId(); DistExecutor.unsafeCallWhenOn(Dist.CLIENT,() -> () -> ClientSyncHandler.handlePacket(ctx, idplayer)); }); return true; } } And in the handler: public class ClientSyncHandler { public static boolean handlePacket(Supplier<NetworkEvent.Context> ctx, int idPlayer) { Minecraft.getInstance().level.getEntity(idPlayer); return true; } } But is not working :// 
    • I want to make a modded server on mac but I cant run a .bat file and it does not generate other .jar files so how can i make the server work (its 1.18.2 forge version 40.1.73)
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.