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Posted

I'm trying to use the draw methods, but none of them seem to work. Nothing appears in the GUI besides what I already put there (buttons, text field, etc).

Do I need to put it in a special method?

Posted

Not really possible unless you mess with GL states.

 

Post your GuiScreen code and all other relevant classes.

1.7.10 is no longer supported by forge, you are on your own.

Posted

My Gui class (contains my own API stuff):

package com.scarabcoder.ereijan.gui;

import java.io.IOException;
import java.util.List;

import org.lwjgl.opengl.GL11;

import com.mojang.realmsclient.gui.ChatFormatting;
import com.scarabcoder.ereijan.Main;
import com.scarabcoder.ereijan.ScarabUtil.MPlayer;

import net.minecraft.client.gui.GuiButton;
import net.minecraft.client.gui.GuiScreen;
import net.minecraft.client.gui.GuiTextField;

public class GUIMineBook extends GuiScreen{

private GuiTextField text;


MPlayer player;

List<MPlayer> friends;

List<MPlayer> friendRE;

List<MPlayer> friendRS;

public GUIMineBook(){
	initVars();
}

public void initGui()
    {
        this.text = new GuiTextField(1, this.fontRendererObj, this.width / 3, 25, this.width / 3 - 26, 20);
        text.setMaxStringLength(200);
        this.text.setFocused(false);
        this.buttonList.add(new GuiButton(1, this.width / 3 * 2 - 20, 25, 20, 20, ">"));
        this.buttonList.add(new GuiButton(2, this.width - (this.width / 6), 0, this.width / 6, 20, "Refresh"));
        this.buttonList.add(new GuiButton(3, 0, 0, this.width / 6, 20, "Back to Game"));
	this.drawRect(5, 5, 20, 20, 0xFFFFFF);
    }

    public void updateScreen()
    {
        super.updateScreen();
        this.text.updateCursorCounter();
    }

public void initVars(){
	this.player = Main.getMPlayer();

	this.friends = player.getFriends();

	this.friendRE = player.getFriendRequestManager().getFriendRequests();

	this.friendRS = player.getFriendRequestManager().getSentFriendRequests();

}



@Override
    public void drawScreen(int mouseX, int mouseY, float partialTicks){

	this.drawBackground(0);
	this.text.drawTextBox();
	this.drawCenteredString(fontRendererObj, ChatFormatting.BOLD + "MINEBOOK", this.width / 2, 10, 0x32CD32);
	this.drawCenteredString(fontRendererObj, "FRIEND REQUESTS", this.width / 7, 30, 0xFFFFFF);
	this.drawCenteredString(fontRendererObj, "FRIENDS", this.width - (this.width / 7), 30, 0xFFFFFF);
	this.drawHorizontalLine(0, this.width, 65, 0x111);

	super.drawScreen(mouseX, mouseY, partialTicks);
}


    protected void mouseClicked(int x, int y, int btn) {
        try {
		super.mouseClicked(x, y, btn);
	} catch (IOException e) {
		// TODO Auto-generated catch block
		e.printStackTrace();
	}
        this.text.mouseClicked(x, y, btn);
    }
    protected void keyTyped(char par1, int par2)
    {
        try {
		super.keyTyped(par1, par2);
	} catch (IOException e) {
		// TODO Auto-generated catch block
		e.printStackTrace();
	}
        this.text.textboxKeyTyped(par1, par2);
    }
}

Posted

Nothing you're doing in drawScreen is visible because you're calling super.drawScreen() after drawing.  super() is coming along and drawing on top of it, hiding it.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

Umm... wait a second.

 

Why are you calling drawRect from initGui()? That method is called once on opening gui.

 

You need to draw stuff in drawScreen. And super-drawScreen should be at end (depends).

1.7.10 is no longer supported by forge, you are on your own.

Posted

Sorry, I put it in initGui() temporarily when trying it in different methods.

 

I put super.drawScreen() at the end of the method, but Draco18s says doing that will just draw the background over it.

Posted

I may be wrong, that was what I thought was happening from an initial examination.  I haven't messed with guicode in a while.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

I may be wrong, that was what I thought was happening from an initial examination.  I haven't messed with guicode in a while.

 

ScreenGui#drawScreen

draws all the buttons and labels. If you use those you would probably want to call it last, to prevent them from being behind background objects.

  • 4 weeks later...

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