Jump to content

Recommended Posts

Posted

So as by title i have this glitch when trying to breaking a block that has an overlay texture

W5PTSAq.png

So in the model file i have 2 textures on the same face, the cobblestone texture and a transparent colored texture. With this we got colored cobblestone :D

By the way, is there any way to remove this glitch? This is actually the class i use for this kind of blocks

package com.mineworld.blocks.colors;

import com.mineworld.core.MWTabs;

import net.minecraft.block.Block;
import net.minecraft.block.BlockColored;
import net.minecraft.block.material.MapColor;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.init.Blocks;
import net.minecraft.util.BlockRenderLayer;
import net.minecraft.util.EnumBlockRenderType;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IBlockAccess;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;

public class BlockColoredMW extends BlockColored {
public BlockColoredMW(Material mat, float hardness, float resistance) {
	super(mat);
	this.setHardness(hardness);
	this.setResistance(resistance);
	this.setCreativeTab(MWTabs.tabColorsBlock);
}

@Override
public boolean isOpaqueCube(IBlockState state) {
	return false;
}

@Override
public BlockRenderLayer getBlockLayer() {
	return BlockRenderLayer.TRANSLUCENT;
}

@SideOnly(Side.CLIENT)
public boolean shouldSideBeRendered(IBlockState blockState, IBlockAccess blockAccess, BlockPos pos,
		EnumFacing side) {
	IBlockState iblockstate = blockAccess.getBlockState(pos.offset(side));
	Block block = iblockstate.getBlock();
	return block == this ? false : super.shouldSideBeRendered(blockState, blockAccess, pos, side);
}
}

 

And this is the model file

{
    "parent": "block/block",
"textures": {
	"particle": "#base"
},
    "elements": 
[
	{   "from": [ 0, 0, 0],
            "to": [ 16, 16, 16 ],
            "faces": {
                "down":  { "uv": [ 0, 0, 16, 16 ], "texture": "#base", "cullface": "down"},
                "up":    { "uv": [ 0, 0, 16, 16 ], "texture": "#base", "cullface": "up"},
                "north": { "uv": [ 0, 0, 16, 16 ], "texture": "#base", "cullface": "north"},
                "south": { "uv": [ 0, 0, 16, 16 ], "texture": "#base", "cullface": "south"},
                "west":  { "uv": [ 0, 0, 16, 16 ], "texture": "#base", "cullface": "west"},
                "east":  { "uv": [ 0, 0, 16, 16 ], "texture": "#base", "cullface": "east"}
            }
        },
	{   "from": [ 0, 0, 0 ],
            "to": [ 16, 16, 16 ],
            "faces": {
                "down":  { "uv": [ 0, 0, 16, 16 ], "texture": "#overlay", "cullface": "down"},
                "up":    { "uv": [ 0, 0, 16, 16 ], "texture": "#overlay", "cullface": "up"},
                "north": { "uv": [ 0, 0, 16, 16 ], "texture": "#overlay", "cullface": "north"},
                "south": { "uv": [ 0, 0, 16, 16 ], "texture": "#overlay", "cullface": "south"},
                "west":  { "uv": [ 0, 0, 16, 16 ], "texture": "#overlay", "cullface": "west"},
                "east":  { "uv": [ 0, 0, 16, 16 ], "texture": "#overlay", "cullface": "east"}
            }
        }
       
    ]
}

 

Where base is the texture of the Vanilla block and overlay is the color texture (this are taken from another model file, wich of course is a child of this. An example of this file is this, whit the black cobblestone)

{
"parent": "mw:block/block_overlay",
"textures": {
	"base": "blocks/cobblestone",
	"overlay": "mw:blocks/black"
}
}

Don't blame me if i always ask for your help. I just want to learn to be better :)

Posted

It seems to me that this method sets your block Translucent and not solid.

 

@Override
public BlockRenderLayer getBlockLayer() {
	return BlockRenderLayer.TRANSLUCENT;
}

 

 

Posted

I'm setting to Translucent because the block has a trasparent overlay texture, wich if i set it to Solid it won't be transparent :/

Don't blame me if i always ask for your help. I just want to learn to be better :)

  • 2 months later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.