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[1.9] Bug causing ClientSide and ServerSide to use different Containers?

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Posted

I am trying to make a backpack like item in my Mod, yet for some reason I been getting index of range errors on my mod, causing my item's behavior to act strangly and never putting items in the backpack.

 

When I tried to look into it, it turns out for some reason on the Client Side the Container class is using the one I made called ContainerStorableItem.  But on the Server Side, it says that it is ContainerCrafting, as if I just opened up my inventory.

 

Any ideas what is going on?

 

Here is a link to my source code on pastebin:

IGuiHander is in CommonProxy: http://pastebin.com/rhk3DX1Z

Container Class, ContainerStorableItem: http://pastebin.com/tte4fZXa

 

PS: currently the new Slot isn't overriding any functions as of yet.

 

 

Where do you call your IGuiHandler#getServerSideElements / IGuiHandler#getClientSideElements ?

Has IDs.storableItemGui the same value at both sides ?

Sorry if there are mistakes in my english

  • Author

This time proxy is called, is in the init phase, where it is registers the IGuiHandler, in the mod class file.

NetworkRegistry.INSTANCE.registerGuiHandler(this, proxy);

 

IDs.storableItemGuis is a static final int of 0.

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