Jump to content

Recommended Posts

Posted

Hello, I am just a noob modder.

The only mod I've done is a biome which spawns cats that I haven't even seen because my minecraft is extremely laggy.

I was looking at minecraft code for learning how to make a mod that would generate structures.

I am relatively new in programming also, so it is not very easy to me comprehend how are structures generated.

There are lots of functions named like func_175881_a, and several parameters like p_i45618_1_, there are many classes involved in a simple structures and they use a file format called nbt which makes it more difficult for me. It would be great if someone could explain me what is the process of a village generation. Or if you know a good tutorial for structures generation tell me please.

Posted

Well, I don't really know how villages are generated (though I can detect them as a forge event).  I find the easiest way to generate a structure is to just place the blocks in the world after determining the location, like this:

 

world.setBlockState(new BlockPos(x, y, z), block.getStateFromMeta(a));

 

Note that that uses the old meta-data (its also 1.9, but I don't think its changed from 1.8 -- in 1.7 there were no block states though and meta data was used directly).  That line needs a BlockState -- I get if from metadata read from a config file -- there are more modern ways I've not used that could be used if you aren't using a system similar to that.

 

The thing to do is to use create a generation handler that implements IWorldGenerator and register if with forge during the init phase like so:

 

GameRegistry.registerWorldGenerator(generationHadler, 100);

 

...or in its constructor (bad for blocks / items, but seems to cause no problem with world generators) like this:

 

GameRegistry.registerWorldGenerator(this, 100);

 

Then, in the generation handler test by whatever means you like to determine if a structure will be there.  If so, call a structure building method, which should probably be in its own class.

 

Then, place the blocks like above.  As far as which to place there are many ways you could do it.  You could use a 3d array that holds them, you could write functions that determine where they are.  There are a lot things you can do.  For Doomlike Dungeons I read from a bunch of 2d arrays that give heights, blocks, etc., which is procedurally generated to resemble and early '90's 2 1/2 d shooter or rpg map.  The ruins mod among others reads in schematic, and I suspect puts them in 3d arrays (not sure, its not my mod).  There are many ways you could determine what blocks to place.

 

One things to watch out for, though, is to remember block coordinates and chunk coordinates are not the same -- so keep track of when you need to multiply or divide by 16 to convert from one to the other.

 

I'm not sure I make a good tutorial author, but that should be the basics of it.

 

EDIT: My mod is open source if you want to look at the code.  I think code is available for Greymerk's Roguelike Dungeons and Gotolink's updates of  the old New Dungeons mod -- and probably others if you look.

Developer of Doomlike Dungeons.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • When I first heard about Bitcoin back in 2018, I was skeptical. The idea of a decentralized, digital currency seemed too good to be true. But I was intrigued as I learned more about the technology behind it and its potential. I started small, investing just a few hundred dollars, dipping my toes into the cryptocurrency waters. At first, it was exhilarating to watch the value of my investment grow exponentially. I felt like I was part of the future, an early adopter of this revolutionary new asset. But that euphoria was short-lived. One day, I logged into my digital wallet only to find it empty - my Bitcoin had vanished without a trace. It turned out that the online exchange I had trusted had been hacked, and my funds were stolen. I was devastated, both financially and emotionally. All the potential I had seen in Bitcoin was tainted by the harsh reality that with decentralization came a lack of regulation and oversight. My hard-earned money was gone, lost to the ether of the digital world. This experience taught me a painful lesson about the price of trust in the uncharted territory of cryptocurrency. While the technology holds incredible promise, the risks can be catastrophic if you don't approach it with extreme caution. My Bitcoin investment gamble had failed, and I was left to pick up the pieces, wiser but poorer for having placed my faith in the wrong hands. My sincere appreciation goes to MUYERN TRUST HACKER. You are my hero in recovering my lost funds. Send a direct m a i l ( muyerntrusted ( @ ) mail-me ( . )c o m ) or message on whats app : + 1 ( 4-4-0 ) ( 3 -3 -5 ) ( 0-2-0-5 )
    • You could try posting a log (if there is no log at all, it may be the launcher you are using, the FAQ may have info on how to enable the log) as described in the FAQ, however this will probably need to be reported to/remedied by the mod author.
    • So me and a couple of friends are playing with a shitpost mod pack and one of the mods in the pack is corail tombstone and for some reason there is a problem with it, where on death to fire the player will get kicked out of the server and the tombstone will not spawn basically deleting an entire inventory, it doesn't matter what type of fire it is, whether it's from vanilla fire/lava, or from modded fire like ice&fire/lycanites and it's common enough to where everyone on the server has experienced at least once or twice and it doesn't give any crash log. a solution to this would be much appreciated thank you!
    • It is 1.12.2 - I have no idea if there is a 1.12 pack
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.