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markDirty() method


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  I'm recently working on my custom tile entity container, and I'm a bit confused with the markDirty() method in TileEntity class. is there anyone who can tell me what it does?


  I've read the description, it says:

      "for tile entities, ensures the chunk containing the tile entity is saved to the disk later - the game wont think it            hasn't changed and skip it"


So when and where do I need to use this method? What happens if I don't?


Thanks :) and i apologize for my poor English

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Yes, but it's not up to the Container to do that.


container !=




Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.


Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.


DO NOT PM ME WITH PROBLEMS. No help will be given.

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