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[1.9] RenderInventoryIconEvent


Notunknown
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This event is fired after an item's icon has been rendered and is intended as a method to add additional information (such as extra durability bars and numbers) without requiring overly complex models (and if you cannot change the durability bar with resource packs, why should you be able to change the energy bars on electric items?)

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Becuase its better to have things rendered from models and not have modders doing direct GL manipulation.

It's kinda the entire point of the new rendering system.

I'm gunna go with no.

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Becuase its better to have things rendered from models and not have modders doing direct GL manipulation.

It's kinda the entire point of the new rendering system.

I'm gunna go with no.

 

Well where are our damage bar models? This occurs after the item's model has rendered - it is not supposed to be used to use GL to render items in the inventory - it is supposed to be used to add bars, numbers and other information to an items icon.

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