Posted May 5, 20169 yr When I save and exit, then come back into my dimension, before the world loads, I am greeted with the following crash: http://pastebin.com/31NxFvwx The crash seems to happen when the world tries to check unloaded chunks for lava for whatever reason. If I delete the dimension folder and reload it, it works perfectly fine. What is even happening? http://minecraft.curseforge.com/members/sblectric/projects
May 6, 20169 yr Author I ended up fixing this crash by adding the following to my WorldProvider class: @Override public void onPlayerAdded(EntityPlayerMP p) { int cx = ((int)p.posX) >> 4; int cz = ((int)p.posZ) >> 4; for(int x = cx - 1; x <= cx + 1; x++) { for(int z = cz - 1; z <= cz + 1; z++) { this.worldObj.getChunkProvider().provideChunk(x, z); } } } which basically preloads a 3x3 chunk area centered on the player before the above crash could happen. It's a bit strange, but it works. http://minecraft.curseforge.com/members/sblectric/projects
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