Jump to content

some questions about worldrenderer (1.7.10)


crazygod2016

Recommended Posts

i found a renderer code

 

Tessellator t= Tessellator.instance;
WorldRenderer wr=t.getWorldRenderer();
.....
wr.begin(7,DefaultVertexFormats.POSITION_TEX);
wr.pos(-1.1,0,-1.1).tex(0.0,0.0).endVertex();
wr.pos(1.1,0,-1.1).tex(0.0,1.0).endVertex();
wr.pos(1.1,0,1.1).tex(1.0,1.0).endVertex();
wr.pos(-1.1,0,-1.1).tex(1.0,0.0).endVertex();

 

however,that's the code for ver1.8.0. What code should i take to replace it in ver1.7.10?

Link to comment
Share on other sites

Those methods (or to be precise: there equivalents in 1.7.10) are in the tesselator class. Also, in 1.7.10 the vertices where added completely different.

 

Well, I continue to study tesselator

 

The Tessellator is just a wrapper class around OpenGL calls.  So at this point what you probably need is a starter course on GL commands.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.