Posted May 9, 20169 yr So I will be instantiating some of my classes from NBTTagCompounds as well as from other methods, and I need to be able to pass in a variable number of variable-type arguments. I could either pass them in as a Map<String,Object> or pass in an NBTTagCompound, and just keep a reference to the nbt inside my instance. Obviously the latter would be easier, and is what entities and itemstacks do, but what is the additional overhead vs a HashMap?
May 9, 20169 yr actual NBTTagCompounds are Maps internally anyways. I don't know how much overhead it adds and I don't imagine it adds much but it does have more overhead. Current Project: Armerger Planned mods: Light Drafter | Ore Swords Looking for help getting a mod off the ground? Coding | Textures
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.