Posted May 10, 20169 yr I'm trying to make some tools and armor for my mod but certain parts in the text get highlighted red, I've tried everything but I just don't know how to fix it. This is the only class with those kind of errors. package com.mineralz.init; import com.mineralz.Mineralz; import com.mineralz.Reference; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.block.model.ModelResourceLocation; import net.minecraft.init.SoundEvents; import net.minecraft.item.Item; import net.minecraft.item.ItemArmor.ArmorMaterial; import net.minecraftforge.common.util.EnumHelper; import net.minecraftforge.fml.common.registry.GameRegistry; public class MineralzItems { private static final String mineralz = null; //Items public static Item tin_ingot; public static Item copper_ingot; public static Item bronze_ingot; public static Item silver_ingot; public static Item platinum_ingot; public static Item silver_nugget; public static Item platinum_nugget; public static Item ruby; public static Item sapphire; public static Item amethyst; public static Item onyx; // Tools public static Item.ToolMaterial tin_pickaxe = EnumHelper.addToolMaterial("tin_pickaxe", 2, 125, 2.0F, 2.0F, 30); public static Item.ToolMaterial tin_shovel = EnumHelper.addToolMaterial("tin_shovel", 2, 125, 2.0F, 2.0F, 30); public static Item.ToolMaterial tin_axe = EnumHelper.addToolMaterial("tin_axe", 2, 125, 2.0F, 2.0F, 30); public static Item.ToolMaterial tin_hoe = EnumHelper.addToolMaterial("tin_hoe", 2, 125, 2.0F, 2.0F, 30); public static Item.ToolMaterial copper_pickaxe = EnumHelper.addToolMaterial("copper_pickaxe", 2, 125, 2.0F, 2.0F, 30); public static Item.ToolMaterial copper_shovel = EnumHelper.addToolMaterial("copper_shovel", 2, 125, 2.0F, 2.0F, 30); public static Item.ToolMaterial copper_axe = EnumHelper.addToolMaterial("copper_axe", 2, 125, 2.0F, 2.0F, 30); public static Item.ToolMaterial copper_hoe = EnumHelper.addToolMaterial("copper_hoe", 2, 125, 2.0F, 2.0F, 30); public static Item.ToolMaterial bronze_pickaxe = EnumHelper.addToolMaterial("bronze_pickaxe", 2, 125, 2.0F, 2.0F, 30); public static Item.ToolMaterial bronze_shovel = EnumHelper.addToolMaterial("bronze_shovel", 2, 125, 2.0F, 2.0F, 30); public static Item.ToolMaterial bronze_axe = EnumHelper.addToolMaterial("bronze_axe", 2, 125, 2.0F, 2.0F, 30); public static Item.ToolMaterial bronze_hoe = EnumHelper.addToolMaterial("bronze_hoe", 2, 125, 2.0F, 2.0F, 30); public static Item.ToolMaterial silver_pickaxe = EnumHelper.addToolMaterial("silver_pickaxe", 2, 125, 2.0F, 2.0F, 30); public static Item.ToolMaterial silver_shovel = EnumHelper.addToolMaterial("silver_shovel", 2, 125, 2.0F, 2.0F, 30); public static Item.ToolMaterial silver_axe = EnumHelper.addToolMaterial("silver_axe", 2, 125, 2.0F, 2.0F, 30); public static Item.ToolMaterial silver_hoe = EnumHelper.addToolMaterial("silver_hoe", 2, 125, 2.0F, 2.0F, 30); public static Item.ToolMaterial platinum_pickaxe = EnumHelper.addToolMaterial("platinum_pickaxe", 2, 125, 2.0F, 2.0F, 30); public static Item.ToolMaterial platinum_shovel = EnumHelper.addToolMaterial("platinum_shovel", 2, 125, 2.0F, 2.0F, 30); public static Item.ToolMaterial platinum_axe = EnumHelper.addToolMaterial("platinum_axe", 2, 125, 2.0F, 2.0F, 30); public static Item.ToolMaterial platinum_hoe = EnumHelper.addToolMaterial("platinum_hoe", 2, 125, 2.0F, 2.0F, 30); //Weapons public static Item tin_sword; public static Item copper_sword; public static Item bronze_sword; public static Item silver_sword; public static Item platinum_sword; //Armor public static ArmorMaterial tin_helmet = EnumHelper.addArmorMaterial("tin_helmet", mineralz, 125, 3, 30, SoundEvents.item_armor_equip_iron); public static ArmorMaterial tin_chestplate = EnumHelper.addArmorMaterial("tin_chestplate", "mineralz", 125, 3, 30, SoundEvents.item_armor_equip_iron); public static ArmorMaterial tin_leggings = EnumHelper.addArmorMaterial("tin_leggings", "mineralz:", 125, 3, 30, SoundEvents.item_armor_equip_iron); public static ArmorMaterial tin_boots = EnumHelper.addArmorMaterial("tin_boots", "mineralz:", 125, 3, 30, SoundEvents.item_armor_equip_iron); public static ArmorMaterial copper_helmet = EnumHelper.addArmorMaterial("copper_helmet", "mineralz:", 125, 3, 30, SoundEvents.item_armor_equip_iron); public static ArmorMaterial copper_chestplate = EnumHelper.addArmorMaterial("copper_chestplate", "mineralz:", 125, 3, 30, SoundEvents.item_armor_equip_iron); public static ArmorMaterial copper_leggings = EnumHelper.addArmorMaterial("copper_leggings", "mineralz:", 125, 3, 30, SoundEvents.item_armor_equip_iron); public static ArmorMaterial copper_boots = EnumHelper.addArmorMaterial("copper_boots", "mineralz:", 125, 3, 30, SoundEvents.item_armor_equip_iron); public static ArmorMaterial bronze_helmet = EnumHelper.addArmorMaterial("bronze_helmet", "mineralz:", 125, 3, 30, SoundEvents.item_armor_equip_iron); public static ArmorMaterial bronze_chestplate = EnumHelper.addArmorMaterial("bronze_chestplate", "mineralz:", 125, 3, 30, SoundEvents.item_armor_equip_iron); public static ArmorMaterial bronze_leggings = EnumHelper.addArmorMaterial("bronze_leggings", "mineralz:", 125, 3, 30, SoundEvents.item_armor_equip_iron); public static ArmorMaterial bronze_boots = EnumHelper.addArmorMaterial("bronze_boots", "mineralz:", 125, 3, 30, SoundEvents.item_armor_equip_iron); public static ArmorMaterial silver_helmet = EnumHelper.addArmorMaterial("silver_helmet", "mineralz:", 125, 3, 30, SoundEvents.item_armor_equip_gold); public static ArmorMaterial silver_chestplate = EnumHelper.addArmorMaterial("silver_helmet", "mineralz:", 125, 3, 30, SoundEvents.item_armor_equip_gold); public static ArmorMaterial silver_leggings = EnumHelper.addArmorMaterial("silver_helmet", "mineralz:", 125, 3, 30, SoundEvents.item_armor_equip_gold); public static ArmorMaterial silver_boots = EnumHelper.addArmorMaterial("silver_helmet", "mineralz:", 125, 3, 30, SoundEvents.item_armor_equip_gold); public static ArmorMaterial platinum_helmet = EnumHelper.addArmorMaterial("platinum_helmet", "mineralz:", 125, 3, 30, SoundEvents.item_armor_equip_gold); public static ArmorMaterial platinum_chestplate = EnumHelper.addArmorMaterial("platinum_chestplate", "mineralz:", 125, 3, 30, SoundEvents.item_armor_equip_gold); public static ArmorMaterial platinum_leggings = EnumHelper.addArmorMaterial("platinum_leggings", "mineralz:", 125, 3, 30, SoundEvents.item_armor_equip_gold); public static ArmorMaterial platinum_boots = EnumHelper.addArmorMaterial("platinum_boots", "mineralz:", 125, 3, 30, SoundEvents.item_armor_equip_gold); public static void init() { //Items tin_ingot = new Item().setUnlocalizedName("tin_ingot").setCreativeTab(Mineralz.tabMineralz); copper_ingot = new Item().setUnlocalizedName("copper_ingot").setCreativeTab(Mineralz.tabMineralz); bronze_ingot = new Item().setUnlocalizedName("bronze_ingot").setCreativeTab(Mineralz.tabMineralz); silver_ingot = new Item().setUnlocalizedName("silver_ingot").setCreativeTab(Mineralz.tabMineralz); platinum_ingot = new Item().setUnlocalizedName("platinum_ingot").setCreativeTab(Mineralz.tabMineralz); silver_nugget = new Item().setUnlocalizedName("silver_nugget").setCreativeTab(Mineralz.tabMineralz); platinum_nugget = new Item().setUnlocalizedName("platinum_nugget").setCreativeTab(Mineralz.tabMineralz); ruby = new Item().setUnlocalizedName("ruby").setCreativeTab(Mineralz.tabMineralz); sapphire = new Item().setUnlocalizedName("sapphire").setCreativeTab(Mineralz.tabMineralz); amethyst = new Item().setUnlocalizedName("amethyst").setCreativeTab(Mineralz.tabMineralz); onyx = new Item().setUnlocalizedName("onyx").setCreativeTab(Mineralz.tabMineralz); //Tools tin_pickaxe = new Item().setUnlocalizedName("tin_Pickaxe").setCreativeTab(Mineralz.tabMineralz); tin_shovel = new Item().setUnlocalizedName("tin_shovel").setCreativeTab(Mineralz.tabMineralz); tin_axe = new Item().setUnlocalizedName("tin_axe").setCreativeTab(Mineralz.tabMineralz); tin_hoe = new Item().setUnlocalizedName("tin_hoe").setCreativeTab(Mineralz.tabMineralz); copper_pickaxe = new Item().setUnlocalizedName("copper_pickaxe").setCreativeTab(Mineralz.tabMineralz); copper_shovel = new Item().setUnlocalizedName("copper_shovel").setCreativeTab(Mineralz.tabMineralz); copper_axe = new Item().setUnlocalizedName("copper_axe").setCreativeTab(Mineralz.tabMineralz); copper_hoe = new Item().setUnlocalizedName("copper_hoe").setCreativeTab(Mineralz.tabMineralz); bronze_pickaxe = new Item().setUnlocalizedName("bronze_pickaxe").setCreativeTab(Mineralz.tabMineralz); bronze_shovel = new Item().setUnlocalizedName("bronze_shovel").setCreativeTab(Mineralz.tabMineralz); bronze_axe = new Item().setUnlocalizedName("bronze_axe").setCreativeTab(Mineralz.tabMineralz); bronze_hoe = new Item().setUnlocalizedName("bronze_hoe").setCreativeTab(Mineralz.tabMineralz); silver_pickaxe = new Item().setUnlocalizedName("silver_pickaxe").setCreativeTab(Mineralz.tabMineralz); silver_shovel = new Item().setUnlocalizedName("silver_shovel").setCreativeTab(Mineralz.tabMineralz); silver_axe = new Item().setUnlocalizedName("silver_axe").setCreativeTab(Mineralz.tabMineralz); silver_hoe = new Item().setUnlocalizedName("silver_hoe").setCreativeTab(Mineralz.tabMineralz); platinum_pickaxe = new Item().setUnlocalizedName("platinum_pickaxe").setCreativeTab(Mineralz.tabMineralz); platinum_shovel = new Item().setUnlocalizedName("platinum_shovel").setCreativeTab(Mineralz.tabMineralz); platinum_axe = new Item().setUnlocalizedName("platinum_axe").setCreativeTab(Mineralz.tabMineralz); platinum_hoe = new Item().setUnlocalizedName("platinum_hoe").setCreativeTab(Mineralz.tabMineralz); //Weapons tin_sword = new Item().setUnlocalizedName("tin_sword").setCreativeTab(Mineralz.tabMineralz); copper_sword = new Item().setUnlocalizedName("copper_sword").setCreativeTab(Mineralz.tabMineralz); bronze_sword = new Item().setUnlocalizedName("bronze_sword").setCreativeTab(Mineralz.tabMineralz); silver_sword = new Item().setUnlocalizedName("silver_sword").setCreativeTab(Mineralz.tabMineralz); platinum_sword = new Item().setUnlocalizedName("platinum_sword").setCreativeTab(Mineralz.tabMineralz); //Armor tin_helmet = new MineralzArmor(4, 6, true).setUnlocalizedName(null, tin_helmet, 1, 0).setUnlocalizedName("tin_helmet").setCreativeTab(Mineralz.tabMineralz); tin_chestplate = new MineralzArmor().setUnlocalizedName("tin_chestplate").setCreativeTab(Mineralz.tabMineralz); tin_leggings = new MineralzArmor().setUnlocalizedName("tin_leggings").setCreativeTab(Mineralz.tabMineralz); tin_boots = new MineralzArmor().setUnlocalizedName("tin_boots").setCreativeTab(Mineralz.tabMineralz); copper_helmet = new MineralzArmor().setUnlocalizedName("copper_helmet").setCreativeTab(Mineralz.tabMineralz); copper_chestplate = new MineralzArmor().setUnlocalizedName("copper_chestplate").setCreativeTab(Mineralz.tabMineralz); copper_leggings = new MineralzArmor().setUnlocalizedName("copper_leggings").setCreativeTab(Mineralz.tabMineralz); copper_boots = new MineralzArmor().setUnlocalizedName("copper_boots").setCreativeTab(Mineralz.tabMineralz); bronze_helmet = new MineralzArmor().setUnlocalizedName("bronze_helmet").setCreativeTab(Mineralz.tabMineralz); bronze_chestplate = new MineralzArmor().setUnlocalizedName("bronze_chestplate").setCreativeTab(Mineralz.tabMineralz); bronze_leggings = new MineralzArmor().setUnlocalizedName("bronze_leggings").setCreativeTab(Mineralz.tabMineralz); bronze_boots = new MineralzArmor().setUnlocalizedName("bronze_boots").setCreativeTab(Mineralz.tabMineralz); silver_helmet = new MineralzArmor().setUnlocalizedName("silver_helmet").setCreativeTab(Mineralz.tabMineralz); silver_chestplate = new MineralzArmor().setUnlocalizedName("silver_chestplate").setCreativeTab(Mineralz.tabMineralz); silver_leggings = new MineralzArmor().setUnlocalizedName("silver_leggings").setCreativeTab(Mineralz.tabMineralz); silver_boots = new MineralzArmor().setUnlocalizedName("silver_boots").setCreativeTab(Mineralz.tabMineralz); platinum_helmet = new MineralzArmor().setUnlocalizedName("platinum_helmet").setCreativeTab(Mineralz.tabMineralz); platinum_chestplate = new MineralzArmor().setUnlocalizedName("platinum_chestplate").setCreativeTab(Mineralz.tabMineralz); platinum_leggings = new MineralzArmor().setUnlocalizedName("platinum_leggings").setCreativeTab(Mineralz.tabMineralz); platinum_boots = new MineralzArmor().setUnlocalizedName("platinum_boots").setCreativeTab(Mineralz.tabMineralz); } public static void register() { registerItem(tin_ingot); registerItem(copper_ingot); registerItem(bronze_ingot); registerItem(silver_ingot); registerItem(platinum_ingot); registerItem(silver_nugget); registerItem(platinum_nugget); registerItem(ruby); registerItem(sapphire); registerItem(amethyst); registerItem(onyx); registerItem(tin_helmet); registerItem(tin_chestplate); registerItem(tin_leggings); registerItem(tin_boots); registerItem(tin_sword); registerItem(tin_pickaxe); registerItem(tin_shovel); registerItem(tin_axe); registerItem(tin_hoe); registerItem(copper_helmet); registerItem(copper_chestplate); registerItem(copper_leggings); registerItem(copper_boots); registerItem(copper_sword); registerItem(copper_pickaxe); registerItem(copper_shovel); registerItem(copper_axe); registerItem(copper_hoe); registerItem(bronze_helmet); registerItem(bronze_chestplate); registerItem(bronze_leggings); registerItem(bronze_boots); registerItem(bronze_sword); registerItem(bronze_pickaxe); registerItem(bronze_shovel); registerItem(bronze_axe); registerItem(bronze_hoe); registerItem(silver_helmet); registerItem(silver_chestplate); registerItem(silver_leggings); registerItem(silver_boots); registerItem(silver_sword); registerItem(silver_pickaxe); registerItem(silver_shovel); registerItem(silver_axe); registerItem(silver_hoe); registerItem(platinum_helmet); registerItem(platinum_chestplate); registerItem(platinum_leggings); registerItem(platinum_boots); registerItem(platinum_sword); registerItem(platinum_pickaxe); registerItem(platinum_shovel); registerItem(platinum_axe); registerItem(platinum_hoe); } public static void registerRenders() { registerRender(tin_ingot); registerRender(copper_ingot); registerRender(bronze_ingot); registerRender(silver_ingot); registerRender(platinum_ingot); registerRender(silver_nugget); registerRender(platinum_nugget); registerRender(ruby); registerRender(sapphire); registerRender(amethyst); registerRender(onyx); registerRender(tin_helmet); registerRender(tin_chestplate); registerRender(tin_leggings); registerRender(tin_boots); registerRender(tin_sword); registerRender(tin_pickaxe); registerRender(tin_shovel); registerRender(tin_axe); registerRender(tin_hoe); registerRender(copper_helmet); registerRender(copper_chestplate); registerRender(copper_leggings); registerRender(copper_boots); registerRender(copper_sword); registerRender(copper_pickaxe); registerRender(copper_shovel); registerRender(copper_axe); registerRender(copper_hoe); registerRender(bronze_helmet); registerRender(bronze_chestplate); registerRender(bronze_leggings); registerRender(bronze_boots); registerRender(bronze_sword); registerRender(bronze_pickaxe); registerRender(bronze_shovel); registerRender(bronze_axe); registerRender(bronze_hoe); registerRender(silver_helmet); registerRender(silver_chestplate); registerRender(silver_leggings); registerRender(silver_boots); registerRender(silver_sword); registerRender(silver_pickaxe); registerRender(silver_shovel); registerRender(silver_axe); registerRender(silver_hoe); registerRender(platinum_helmet); registerRender(platinum_chestplate); registerRender(platinum_leggings); registerRender(platinum_boots); registerRender(platinum_sword); registerRender(platinum_pickaxe); registerRender(platinum_shovel); registerRender(platinum_axe); registerRender(platinum_hoe); } public static void registerItem(Item item) { GameRegistry.registerItem(item, item.getUnlocalizedName().substring(5)); System.out.println("Registered Item: " + item.getUnlocalizedName().substring(5)); } public static void registerRender(Item item) { Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(item, 0, new ModelResourceLocation(Reference.MODID + ":" + item.getUnlocalizedName().substring(5), "inventory")); } }
May 10, 20169 yr Author Please don't spam the log files with useless information (nobody cares you successfully registered an item). And if you really must print these things use a logger with an appropriately set level (such as LogLevel.TRACE ). I'm not trying to spam useless information, I'm posting this because I hope to find a solution for my problem. I'm very new to this so it will take me a while to understand certain things. We all started somewhere didn't we? But thank you for the information, I'll try to do something with it.
May 10, 20169 yr Please don't spam the log files with useless information (nobody cares you successfully registered an item). And if you really must print these things use a logger with an appropriately set level (such as LogLevel.TRACE ). I'm not trying to spam useless information, I'm posting this because I hope to find a solution for my problem. I'm very new to this so it will take me a while to understand certain things. We all started somewhere didn't we? But thank you for the information, I'll try to do something with it. Diesieben07 was talking about the logging in your code, not your post. Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
May 10, 20169 yr You don't create a different tool/armor material for each tool/armor piece. Create 1 for each material. e.g. Copper tool material, tin tool material, bronze tool material, etc. Don't make mods if you don't know Java. Check out my website: http://shadowfacts.net Developer of many mods
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