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[1.9] How do I control what items go into my TileEntity implementing IInventory?


Ablaze

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I want to limit the stack size to 1 and only allow some items. Keep in mind I'm using the IInventory system. I can't understand the capabilities system AT ALL, and will switch once I understand it.  Thanks.

 

Add me on Skype: AblazeTheBest. Send a message saying "#HeyAblaze"

 

Currently: Making a mod!

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ItemStacks can be inserted by either Container or by world.

 

For container youcan create custom Slot classes which accept proper stuff and sizes.

Same goes for IInventory.

1.7.10 is no longer supported by forge, you are on your own.

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ItemStacks can be inserted by either Container or by world.

 

For container youcan create custom Slot classes which accept proper stuff and sizes.

Same goes for IInventory.

 

So which method(s) do I need to override in my Slot subclass?

Add me on Skype: AblazeTheBest. Send a message saying "#HeyAblaze"

 

Currently: Making a mod!

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Can't you just look into Slot.class?

 

isItemValid

canTakeStack

 

Names speak for themselves.

 

Note that this is only for Container/Gui manipulation. There are other ways (direcly from code or hoppers) to insert stuff. You can simply not accept hoppers if that is a problem.

1.7.10 is no longer supported by forge, you are on your own.

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Jesus Christ.

 

IInventory#canInsertItem

and

IInventory#isItemValidForSlot

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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