Posted May 14, 20169 yr Does anybody know the correct OBJ export settings to use for exporting from Blender to 1.8.9? I have the model loading through a blockstates .JSON file, and appears to render correctly ("Appears" - can't tell if it is actually facing the right direction), but the texture UVs seem to be upside down. My mods: http://www.curse.com/mc-mods/minecraft/225548-greenscreen http://mods.curse.com/mc-mods/minecraft/238981-cash-craft
May 15, 20169 yr Yeah I had textures upside down too. Solution? Invert the textures on your model. Maybe not the correct way, but it works.
May 15, 20169 yr This has been discussed in a few places before. The solution appears to be adding "custom": { "flip-v": true } to your blockstates file. Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
May 16, 20169 yr Author I'm not sure if I am doing this right. My UV are still upside-down. Using Forge 1722 vender.json: { "forge-marker": 1, "variants": { "normal": { "model": "cashcraft:vender.obj", "custom": { "flip-v": true } } } } This is a intended to be a multi-block structure (model and textures not yet finalized). I am using an ISmartBlock to switch between the single block (normal Minecraft blockmodel) and the multiblock (obj model) depending on the structure of the blocks. The image here shows the model as rendered in Blender compared to in-game. http://i1318.photobucket.com/albums/t651/Peter_McMurray/ModelCompare.png[/img] (The glass at the "top" of the inverted model in the screenshot is supposed to be transparent, but that's a problem for another time as it is not used in this version of the model) My mods: http://www.curse.com/mc-mods/minecraft/225548-greenscreen http://mods.curse.com/mc-mods/minecraft/238981-cash-craft
September 16, 20169 yr Just to help anyone actually trying to learn how to do this entirely, I made a video here. Best Regards, Colby M.
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