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[1.8][Solved]Loading Variants of the same block


WitherDoggie
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I'm trying to create a wooden wall block that is a pane type block. I've written the code for the pane block and it works fine. The issue is, I want to create a wall block type for each type of wood in the game without coding each type individually. I have written a wood type class to store the wood types I want to use. How can I get all of the types to load in game using only one registry entry.

 

WoodUtil:

http://pastebin.com/3NG3e6jd

 

Block Class:

http://pastebin.com/jPi6iJb0

 

ModPaneBlock Class:

http://pastebin.com/pERnHT8d

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I've redone the WoodWall class. The game doesn't load if I try to make the WoodWall class extend BlockPane, but it does load if I just extend WoodWall from Block. When I extend the class from the Block class, 5 of the 6 blocks show up as type birch which is not what I want.

 

New WoodWall.class

http://pastebin.com/hgw8pkpt

 

ItemBlockMeta.class

http://pastebin.com/iAJxNqdj

 

IMetaBlockName

http://pastebin.com/3h9WdbQY

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Originally I was going to use a switch statement, but decided against it.

Why?

 

I don't know. I wasn't really thinking about what I was doing at the time.

 

The only thing left I can't figure out is why I can't make this a PaneBlock.

What's stopping you? (Hint: "it crashes" is not an answer to this question).

 

Nothing is stopping me. I just have to figure out why exactly the game is crashing.

 

 

 

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I looked through the vanilla blockstates and models for the different stained glass panes. Each variant of the pane has it's own blockstate and each has 12 model jsons. I tried to do this for my panes as well and the models won't load. The inventory models load, but when placed in the world the block models don't load.

 

Block Rendering Class

http://pastebin.com/8Xr4007M

 

Log when launching the game: (not sure if you needed this, but I included it anyway)

http://pastebin.com/wJNir72c

 

BlockState json for oak variant

http://pastebin.com/i4nTMcGw

 

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