Posted May 20, 20169 yr How do I add a item with multi-layer textures, basically like spawn eggs? Layers need to be different colors
May 20, 20169 yr If your item model extends builtin/generated (either directly or indirectly through a model like item/generated ), you can simply specify the layer0 to layerN textures (where N is some non-negative number) and the model will be generated using those textures. If you register an IItemColor for the Item , the tintIndex argument will be the layer number. Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
May 20, 20169 yr Author Since I'm such a noob, can you provide an example json file? and, where do I register IItemColor in the class?
May 20, 20169 yr Since I'm such a noob, can you provide an example json file? Look at pretty much any vanilla item model, e.g. the spawn egg. Almost all of them extend builtin/generated . and, where do I register IItemColor in the class? Use Minecraft#getBlockColors / getItemColors to get the BlockColors / ItemColors instances and BlockColors#registerBlockColorHandler / ItemColors#registerItemColorHandler to register an IBlockColor / IItemColor . This must be done in the init phase from your client proxy. You can see an example of this here. Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
May 20, 20169 yr Look at pretty much any vanilla item model, e.g. the spawn egg. Almost all of them extend builtin/generated . In 1.9 it has changed to item/generated which includes the default transformations. Don't make mods if you don't know Java. Check out my website: http://shadowfacts.net Developer of many mods
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