Jigokusaru Posted May 21, 2016 Posted May 21, 2016 I am trying to make an block or TileEntity that rotates based on the direction its placed, or spawned on a players death. And i wanna change blocks based on its loctions like if urs facing north change a block 1 down, 1 forward and stuff not sure how though Quote
Jigokusaru Posted May 21, 2016 Author Posted May 21, 2016 Well my friends server is 1.7.10 at the moment till he finds a few mods that he needs for security like locked chests so people cant steal and break blocks that dont belong to them Quote
Draco18s Posted May 22, 2016 Posted May 22, 2016 I am trying to make an block or TileEntity that rotates based on the direction its placed, or spawned on a players death. And i wanna change blocks based on its loctions like if urs facing north change a block 1 down, 1 forward and stuff not sure how though There's a way to get the direction the player is looking (EntityPlayer#getLookVec) that you can use to create an offset for which blocks to change. Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
jeffryfisher Posted May 22, 2016 Posted May 22, 2016 There's a way to get the direction the player is looking (EntityPlayer#getLookVec) that you can use to create an offset for which blocks to change. Many of the vec3d methods are client-side only (used for rendering), so check it. If so, then imitate rather than calling server side. Quote The debugger is a powerful and necessary tool in any IDE, so learn how to use it. You'll be able to tell us more and get better help here if you investigate your runtime problems in the debugger before posting.
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